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Patch 1.6.0

Added a new system to extend exploration, in general exploration consists of sending a fleet to a solar system and upon arrival the attributes of that system are revealed.

The new feature now lets you analyse anomalies discovered in the system using a new menu that has been added to the solar system action bar.

This menu lists and displays all the anomalies currently detected in the system and lets you assign an appropriate vessel to analyse the anomaly.

At present 3 kind of anomaly subjects can be found, Stellar, Asteroid and Debrie, each having a number of stages yielding multiple results.

I am already working on planetary, and moon anomalies and you can also expect more exotic ones like
finding precursor stations, freighters and even warships coming over the next few weeks.

You will notice that asteroid anomalies unlock bonus deposits of rare resources for megalithic asteroids, which are now displayed in the station menu, where you can build a mining station around the asteroid to mine those deposits.

FYI: The anomaly feature is backward compatible so you do not need to start a new game to find them.

Other changes:

  • Added a clear slot retrofit option for vessel modules and their variants.
  • Fixed the exploit of multiple same modules for variants.
  • Added pirate and sectoid destroyers for the test arena.