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Update from the Team #8: 3.6.10, Miscreated and the Emirates

Hey all,

we are back with another Update from the CRYENGINE Team, and as you know that can only mean one thing- the end is nigh! Sorry, got a little carried away with the Halloween spirit. What it actually means – as you probably already guessed form our headline – is that we have just released a new Update for CRYENGINE to all our Steam Subscribers.

CRYENGINE 3.6.10
As always, you can find the full Release Notes on our Docs Website

However, we would like to draw your attention to a few standout additions and improvements:
• Per-Character Shadow Maps feature.
• Numerous fixes and updates to the Mannequin system.
• Procedural Vegetation fixes. (thanks to all CryDev members providing feedback)
• Various Audio Controls Browser fixes and improvements.
• Multi-GPU fixes.

Let's take a closer look at Per-Object Shadows in action, courtesy of this unassuming tractor:

Per Object Shadows Off

Per Object Shadows on

Per Object Shadows + jittering enabled

Community Showcase
Today we want to draw your attention to some exciting projects by your fellow CRYENGINE Developers- one playable, one pure eye candy!

“Miscreated” by Entrada Interactive is now on Steam Early Access
Miscreated is a multiplayer, post-apocalyptic, survival-based sandbox game that we have covered before on CryDev, but this week the team was able to celebrate an important milestone: The game is now available as part of the Steam Early Access program.

So if you are interested in seeing a game like this realized in CRYENGINE and want to shape its further development with your feedback (the team is very action on their own forums, CryDev and reddit), you can pick it up today- just in time for the weekend!

“Emirates Stadium” by Gökhan Karadayi
The Football fans among you are likely already familiar with Arsenal London’s 60.000 seats “Emirates Stadium”- but have you ever seen in rendered in exhausting detail in your favorite game engine?

You can do so now thanks to the hard work of Turkish Level Artist Gökhan Karadayi(whose day job is with “Mount & Blade” developer TaleWorlds), who has now finished the colossal task that he set before himself earlier this year. Check out the video below for a full fly-through during day and night.

https://www.youtube.com/watch?v=2sAg77zuN3A

From all of us at Crytek, we wish you a Happy Halloween and weekend!

Spooky Halloween screenshot courtesy of "Miscreated"

Until next time,
The CRYENGINE Team