Hey all,
as promised two weeks ago when we released CRYENGINE 3.6.7, our new goal is to aim for bi-weekly releases, and we are happy to say that we nailed it the first time (Editor’s Note: Thanks for jinxing it…). So what have we been up to in the last two weeks? Quite a lot, as you can see from our Full Release Notes.
As you can see, 3.6.8 includes a solid mix of fixes and optimizations to the Editor, CryDesigner, Audio and Rendering, as well lots of changes and additions to Assets (which you can, as with all our previous assets, use as part of your own commercial projects).
Flowgraph
We have added new nodes for regenerating AI navigation at run-time!
FBX Improvements
Your feedback on or first stage of FBX support keeps coming in, and helped with this release's slew of improvements.
Removed 64k vertices restrictions
Our apologies- we initially had this change listed in the release notes for 3.6.7, but it slipped at the last moment. This time, it is here for real.
Assets
Creators of action games will find a lot to like here, including a new Rocket Launcher and a Mannequin setup for Shotguns, along with other character attachments.
Community Creations
If you need to take a break from working on your own game and want to see what other are creating with CRYENGINE, we have hot new suggestion: T.I.M.E.S.! Released just today, T.I.M.E.S. is a single-player first-person shooter that was created by small group of students from French gaming school Supinfogames that pits you as a lonely modern soldier against ancient armies. You can get the game for free on their website
As always, we thank you for your support and feedback (the best place for which is our “Latest Build Feedback” forum) , and look forward to your creations.
Until next time,
The CRYENGINE Team