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Update from the Team #2: New Assets, some Source Code and 3.6.3 released

Hey all,

it has been a week since we posted our first “Update from the Team”- time to let you all know what we have been up to since!

Build 2639

Earlier this week, we released a small “hotfix” to address some issues that you were reporting - Release Notes for it can be found here.

Free “Sample Assets” DLC Pack

We are today releasing a new Free DLC Pack with some additional Sample Assets. We chose to go the DLC route to keep the core download for CRYENGINE as small in filesize as possible, but all Subscribers will have free access to the DLC.

The new Sample Assets come in 3ds Max and Maya formats (as well as some FBX formats with more to come!) to give you some on-hand insight into the creation of new characters, weapons, vehicles, props and more. Our full Flash UI (.as and .fla files) for the HUD and Menu is included inside the game source code zip which comes with the core CRYENGINE package. This can be used as starting point for the creation of your own HUD and/or menus!

And yes, you are free to use all of these included assets for your own commercial games as well!

CRYENGINE 3.6.3 Update

Also today, we will be releasing another new update, bringing CRYENGINE to version 3.6.3, including several improvements to the Sandbox Editor and more. You can find the full Release Notes here.

CryAction and CryInput Source Code

As promised last Friday, the C++ source code for the CryAction and CryInput modules are now released! This will give you unprecedented access to the engine, far beyond the Free SDK's and Mod SDK offerings, and we cannot wait to see how you will make use of this new level of engine access to help bring your projects to life!

  • The CryAction module includes game systems such as Flowgraph for Scripting, the Mannequin Character and Animation tools as well as our Vehicle System.
  • The CryInput module includes the controller device implementation for gamepads, mouse and keyboard. Having access to this module makes it easier to add support for different input devices such as a steering wheel or joystick.

See our "Getting Started" Guide here.

Looking to the future

We’ve been monitoring your feedback and acting as quickly as we can to improve CRYENGINE based on your requests and where focus is needed the most. With EaaS already under way and many subscribers working on their projects, we are now looking to the future and what’s next. We are not quite ready yet to talk about our further plans for June and beyond, but we wanted to address one specific point of feedback that we have seen a lot: FBX support.

We are currently working on laying the ground work for future FBX support in the Sandbox. For the initial release, we will support static objects.

As always, we love and need your feedback, so please keep it coming.

Until next time, and have a great weekend,

The CRYENGINE Team