📢 Battle Titan RAINBOW – 8.Development Update
Hello everyone, this is Pola. with another Bi-monthly Dev-Log. As the game grows in scale, new challenges have appeared, but progress continues steadily.
Development - video ( 3 m 30 s) - Please raise the resolution to 1080p.
🚀 Major Updates

BTR : Development Diary 21. - [Details: English]
[ A detailed development journal on the progress of the development. ]

🏁 Final Stage Design Begins
Structured in 3 parts: Stratosphere Re-entry → Fortress Assault → Interior Battle
About 15 minutes of playtime, roughly double a normal stage

🌵 Stage 5 Desert STAGE - Improvements
Added sandstorms, lighting effects, and atmosphere enhancements
Visual upgrades without disrupting game play
🎥 VFX & Camera Enhancements
Zoom blur, motion blur, and UI alpha blending
Retro shooter feel with modern cinematic effects

🤖 Mecha - Artwork
Main robot design finalized
Unique mechanical art and high-quality sprite production underway

💥 Boss Bullet Patterns
Arcade Mode: Cave-style bullet-hell
Journey Mode: Retro shmup-style patterns

⚡ Combat Speed Improvements
Faster and expanded lock-on mechanics
Awakening Mode redesigned into a Mazinger Z-style booster combination

🛡️ Additional Playable Units

Unit 2: Lapis Lazuli & Ironwall Shiho → wide angle, slower speed, Thunder Roar special

Unit 3: Tarnish Blood & Nioh-Blade → linear attacks, defensive barrier, Meteor Fist finisher