Battle Titan RAINBOW Dev.
We’d like to share the changes made to the game.

Game Genre
Previously, the game had RPG-like mechanics with levels, stats, gear, and various options, only the combat was STG-based. This required extensive development in balance, graphics, and design.

Now, the game is purely a Shm-up [STG], where each player selects characters with unique weapons and traits. We've streamlined choices to help players quickly enter gameplay and focus on combat.

Battle Stage
There are 7 themed stages with 3 game modes:
ARCADE: Quick gameplay with short battles.
JOURNEY: Long gameplay based on 7 episodes.
MATCH: 1 vs 1 Boss battles.

Boss Type
Bosses range from bullet-hell to fighting-game styles. JOURNEY has the highest difficulty and multiple phases. You can CONTINUE after Game Over in JOURNEY mode.

Story
Previously set over a year-long road-movie style narrative, now it focuses on a "7-day event" air operation.
"The protagonist is the heir of a martial arts sect defeated by enemy forces. Driven by personal vengeance and to restore honor, they fight alongside allies using the cursed mech (RAINBOW), awakened from its seal."

- Detailed lore can be accessed via the Gallery menu.
- It blends SF martial arts with classic super robot anime tropes,
- featuring a mix of super and real robot designs.

Boss Concept: Battle Titan - Silver Wind[img]