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ZeroSumGames: Developer's update

Hi folks. I pushed a small patch out with some stability fixes and a few balance changes.

  • Fixed a potential crash related to a multi-threading race condition.
  • Changed the way StarDrive looks for your config file; attempting to fix errors where SD says "Can't find file Windows/System32/Config.xml". Somehow SD can forget its local path so I am forcing it to remember. Hopefully.
  • Fixed an issue where Tech names on the Diplomacy screen weren't getting pulled from the localization file.
  • Fixed a crash related to fleet buttons and a race condition if a fleet is destroyed.
  • Fixed a UI issue where selecting a massive fleet and scrolling down in the list, then drag selecting a new group of ships would have the new group's icons scrolled out of view.
  • Fixed a bug where the increased cost of ships and buildings was forgotten after loading a save with Pacing > 100%
  • Reduced Maintenance on Biospheres to .1 from .5
  • Reduced population bonus from Biospheres to .1 from .5
  • Point Defense Weapons can now target missiles fired from planets
  • Fixed an issue where projectiles could sometimes miss when they should be hits.
  • Added missile salvo support for modders
  • Fixed a race condition crash - the "Queue Empty" crash
  • Fixed a race condition - "Index out of Range" related to the drag-select box.
  • Fixed potential index out of range crash in the render code.
  • Changed the way StarDrive reads and stores its Config information to try and solve XML reading errors on the config file.
  • Changed a number of fonts to support German characters. The text appears more crisp now as well.