Hello, hunters!
First of all, a heartwarming thank you to everyone who is playing Vampire Hunters! We could not be more excited to keep working on Vampire Hunters and make it more and more awesome.
We are super happy with the amount of ultra quality feedback you've been giving us! We are going through all of it and you can be sure that it's really helping us on the quest to make Vampire Hunters incredibly awesome!
This is the first update of many to come. You all can be sure of one thing, Vampire Hunters will improve a lot during the Early Access and it will be a great and exciting journey!
Changelog:
- Increased the Gold Multiplier permanent upgrade percentage, made it stack gold coins, decreased its price and changed the Limited Max Level to 10 (this one will increase the gold progression issue - more updates on this front coming soon).
- Great Hall boss fence collider fixed.
- Fixed the 'Mission Impossible' achievement.
- Fixed the freeze problem when an enemy that does not have freeze material is hit by a weapon with freeze.
- Removed a non streamer-friendly (8-bit Funk) from the music list.
- Changed Lazy Fire to No-Click Fire.
- Turned off Score Multipliers for gameplay settings.
- Auto Fire after Reload is on by default.
- Changed some colliders of the destructible door so projectiles can hit it right.
- Fixed the "freeze" not stopping skulls from shooting.
- Fixed the Constellations getting unequipped on Stage Select if you clicked on a stage that was not 100% complete (constellation locked stage).
- Manual Level Up tooltip text fixed.
- Renamed Full Auto Fire setting to Full Auto On All Weapons.
- Fixed characters giving wrong Constellations achievements.
- Added a save when collecting a weapon achievement.
- Resume and Back Buttons now appear on all levels.
Cheers!
