The underground’s been busy! We’ve just dropped a major demo update for Mineral Madness, and it’s got more polish, chaos, and mole personality than ever.
Here’s what’s new in this build:
More Tools & Powerups – Two more tools and added powerups for Next Fest!

New Mole Model – The mole’s had a makeover! Sleeker, smoother, more expressive, and ready for future customization, and for brawlin and diggin.

Updated Terrain Generation: Caves are now smarter, more dynamic, and even more fun to destroy.

UI Overhaul: Menus, Victory Screen, Lobby, Scoreboard and more!



Crosshair Upgrade: Your crosshair now shows which tool you’ve got equipped, no more accidental pickaxe boinks.
Matchmaking from Main Menu: Hop straight into a match without digging through menus.
Hit Marker on Kill Turns Red: Extra feedback when you finish the job.
Bots Found Silly Hats: They’re smarter, maybe… but mostly just sillier.
Various Bugfixes: Smoother tunnels, fewer hiccups, less chaos (the bad kind).
Jump back into the demo and give it a dig matchmaking’s live, chaos is optimized, and yes… the bots are fabulous. We hope that you dig these updates :)
Whacky Mole Studio
Dev Team
