Developer postOriginal post (opens in a new tab)

Build 2151 - Minor Tweaks, Knight Hitting Fixes, Exploits Patched

Hey Folks

Minor Release, just a few fixes and additions.

I'm pushing this out in a relative hurry to revert to old behaviour for knight attacking - the new code allows attacking through doors in some instances, and the old code is more conservative, so I'm going with that. We'll look at a more robust solution soon.

There's also a fix for a TDM exploit, an added scripting constant, more modder-friendly collapse behaviour and a fix for the radius being reported incorrectly for non-circular shapes. It's still an approximation, but it's now a correct approximation instead of twice what it should be.

We'll be keeping an eye on the release to make sure there's no more funny business with attacking :kag_yes:

Have Fun,
Max

Full Changelog:


[added] air count is copied when changing class
[fixed?] modding-unfriendly isTileSolid was used for collapse block solidity testing.
[fixed] approximate radius for polygon shapes was twice what it should be
[added] Maths::Pi constant
[fixed] more dirt vulns on pressurecooker
[reverted] to old knightlogic to patch hitting issues