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Build 2027 - More Cleaning Up

Hey Everyone!

Last build went about as well as we could have hoped, but there have still been a few rough edges. Most of those should be fixed with this build.

  • Building on top of some annoying objects (Logs/hearts) is now possible - let us know if you have any items you'd like to see added to this list. It does cause some icky physics issues that we'll look into soon; a fix for the underlying problem there has been in the works for a long time.
  • Extremely high speed archer grappling in some circumstances has been fixed.
  • Bucket not working for putting out fires fixed.
  • A few collision consistency problems were sorted out.
  • Some fishy behaviour with the fish was sorted out (you can keep them alive with splashes now)
  • Fixed missing closing parenthesis in vote passed/failed message.
  • Material counter totals ever-increasing when juggling an item has been fixed.

Linux/OSX Potential Fixes:

This build may fix the prevailing "crash bug" for Linux and OSX users - please let us know if you still have that crash, as we unfortunately haven't been able to get good coverage while testing it!

Have fun!
Max


Changelog:
[fixed] missing paren in voting
[fixed] shot in a heart causing high speed
[fixed] bucket
[fixed] ever-increasing totals in hover messages for material counters when "juggling"
[modified] match timer starts when the build time is over (thanks makmoud98)
[removed] DecayInWater.as from things that have IgnoreDamage.as anyway
[fixed?] linux/osx crashes
[fixed] steak and grain not colliding with platforms
[added] steak and grain collide with arrows
[removed] hearts colliding with each other mid-air
[removed] "food" tag (only used in 1 place)
[modified] building blocks on logs and hearts now possible (what other items should be possible?)
[fixed] extremely high speed archer grappling on flat ground
[fixed] fishy not colliding with platforms
[fixed] fishy dying on water splash hit
[fixed] "cant build here" indicator being vertical for horizontal ladders