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Chivalry: Medieval Warfare Patch 26

Patch 26

*** The focus of this patch is Bug fixes and Improvements***
Gameplay

  • Added parry tracers to beginning of swing, in the opposite direction of the swing.
  • New weapon handle tracers to remove handle hits (new tracer is parryable but no longer deals damage)
  • Try to improve the reliability of the chase mechanic.
  • Fixed an extra flinch effect when you're on fire.
  • Fixed vertical turn limit on parry riposte.
  • Weapon variants now properly award users experience

Level

  • Minor Hillside level fixes from forum reports
  • Added loadout change volumes to Outpost
  • Set physical materials on some SDK, Outpost, and Coldfront assets
    • Coldfront
      • Added oil decals around gate
      • Increased the duration of the oil splashy particle effect
      • Added crenelation variants
      • Adjusted collision on roof meshes
      • Carpet in throne room no longer clips with floor
      • Reduced the snow sprite spawn
      • Minor Optimizations, setting draw distances on particles and corpse
      • Replaced Mason banners with (barbaric)dragon banners


Misc

  • Thrown torches split into two on impact.
  • Fixed heavy javelin and short spear when thrown shows a regular javelin.
  • Fixed weapon blood in standalone(create game) mode.
  • Added mud and foliage impact sounds for all melee weapons

SDK Changes/Additions

  • Will warn when extracting packages that share a name with a package in CookedPC (since these packages will be ignored and superseded by the ones in CookedPC)
  • Changed ini read for code mods to only read and write those that are specified in Default ini; anything not present in the Default will not be read from the mod's generated ini, so preventing the mod ini from e.g. overriding *Game.ini and *Engine.ini
  • Changed ?ModName to work properly for clients.
  • Added a reconnect retry in case a seamless transition download fails.
  • Added detailed log messages for download fail.