Potential protection against spawning "ghosts" when players are undergoing seamless transition between Workshop maps
Fix loading screen jamming up on the screen when timing out between Workshop map transitions
Fix customization not working from frontend
Add changelist number to main menu
Fix issues where users would all be found to be "beginners" and all get the beginner servers at the top of their browser
Fixed sublevel issues causing duplicate meshes in FFA-Moor
Because we still don't have maxsoundnodechildren exposed in GUI: ease GPU memory requirements even more, CPU slightly (3GB users get thrown into bucket 2 instead of bucket 1)
Fix crash when trying to extract an empty .cmwsdk file
New error message in the WorkshopUploadTool if missing a GUID
Servers
Start the server with, e.g.
-sdkfileid=202422398
(add as many as you need); when the server starts, it will auto-download the files specified
All .cmwsdk files, whether specified with that command line switch or not, are checked for updates (and updated if necessary) when starting the server
Server valid file verification improved, should automatically delete and bypass invalid .cmwsdk files
Maps
Battlegrounds
Smoothed the Hill by Mason Spawn.
Improved Market Collision
Fixed Collision by Catapult Bridge.
Fixed collision near mason spawn ballista.
Citadel
Fixed collision errors by ramp in front of upper level cages
Moor
Fixed duplicate meshes in the persistant level on FFA variant
Stoneshill
Fixed an exploit in the barracks allowing players to leave the play space