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Chivalry: Medieval Warfare CU2 Patch 4, Hotfix 1

Changes
  • Potential protection against spawning "ghosts" when players are undergoing seamless transition between Workshop maps
  • Fix loading screen jamming up on the screen when timing out between Workshop map transitions
  • Fix customization not working from frontend
  • Add changelist number to main menu
  • Fix issues where users would all be found to be "beginners" and all get the beginner servers at the top of their browser
  • Fixed sublevel issues causing duplicate meshes in FFA-Moor
  • Because we still don't have maxsoundnodechildren exposed in GUI: ease GPU memory requirements even more, CPU slightly (3GB users get thrown into bucket 2 instead of bucket 1)
  • Fix crash when trying to extract an empty .cmwsdk file
  • New error message in the WorkshopUploadTool if missing a GUID

Servers
  • Start the server with, e.g.
    • -sdkfileid=202422398
    (add as many as you need); when the server starts, it will auto-download the files specified
  • All .cmwsdk files, whether specified with that command line switch or not, are checked for updates (and updated if necessary) when starting the server
  • Server valid file verification improved, should automatically delete and bypass invalid .cmwsdk files
Maps
  • Battlegrounds
    • Smoothed the Hill by Mason Spawn.
    • Improved Market Collision
    • Fixed Collision by Catapult Bridge.
    • Fixed collision near mason spawn ballista.

  • Citadel
    • Fixed collision errors by ramp in front of upper level cages

  • Moor
    • Fixed duplicate meshes in the persistant level on FFA variant

  • Stoneshill
    • Fixed an exploit in the barracks allowing players to leave the play space

  • Tavern
    • Fixed trigger volumes colliding with fists