Today we are rolling out a patch for Chivalry: Medieval Warfare that drastically improves ease of access into Custom Content servers, along with some key gameplay changes.
Gameplay
- Add combo feint to parry back
- Remove panic parry during recovery
- Allow parry immediately after successful parry
- Shield take hit Stamina values decreased
- Release to parry animation blending added
Performance
- Adjusted system bucketing settings, easing the GPU memory requirements somewhat
- Improved calculation of GPU memory
New features
- AMD Eyefinity and NVIDIA Surround support
- Customization colors are forcibly randomized for FFA/duel if you've left them all at defaults (then a flag is flipped to not do that again, so you can go back to being white/grey if you want)
- Beginner servers (max rank 15) show up as green, are always on the top of the server browser if you’re rank 15 or lower
Bug fixes
- Fixed .ini mismatch-related crash (rare, longstanding)
- Fixed a server crash (uncertain occurence rate, longstanding)
- Old (overlapping) sign in stoneshill village removed
- Vanguard gore mesh fix
Misc.
- Comments added to DefaultGame.ini for server ping limit
SDK
SDK Workshop tool
- correct for CDW in subdirectory for sake of downloading subscribed files
- Increased file limit to 200 MB
SDK Frontend
- automatically append map list to workshop description
- allow multi-line descriptions (d'oh)
- create cook output directory if it's missing
SDK misc.
- Per-poly weapon collision enabled on Siege tower asset
- You can now make material instances of cooked materials. This provides SDK users with the ability to use the master materials created for Chivalry that give you more control and can improve map performance.
Workshop downloading
- Download starts immediately upon joining a server with Workshop content, no prompt
- removed OpenGL shader cache to reduce space
- changed Steamworks API call used for Workshop downloads, may improve reliability
- {EXPERIMENTAL, BUGGY} server can download Workshop files (add -SdkFileId=xxxxxxx options to the command line, e.g. -SdkFileId=227549282)
- client will only download Workshop items required to play on the map/mod the server is currently running
- on transitioning to a different map, clients that don't have the required files will download them (with progress on the loading screen)