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Chivalry: Medieval Warfare Patch 34 (Polycount User Generated Content added)

Polycount contest winners items are now available for purchase in Chivalry: Medieval Warfare! Congratulations once again to our Contest winners! You now have more ways to have your creations appear in-game. Creators who have their items sold in-game will also be earning a percentage of the profits through Steam!

Newly Added items:

  • Assault Set ( Assault Helm + Assault Falchion) by Shuruboro
  • Burning Sun Set ( Sun Helm + Fist of the Burning Sun Brandistock) by Noth
  • Honor’s Guard Set ( Honor's Guard Helm + Honor’s Guard Spear) by BounchFX
  • Judgement Set ( Judgement Helm + Judgement Axe) by Arsenal
  • Crusher Helmet by Konras & Pior
  • Fallen Helmet by Alexd
  • Dark Ornate Set (Dark Ornate Helm + Ornate Messer) by Scoot_da_Poot
  • Hawkeye Set ( Hawkey Helm + Hawkeye Crossbow) by Paradox
  • Temujin’s Legacy Set ( Temujin Helm + Temujin’s Boradsword) by Hawk1701
  • Oriental Set (Oriental Helm + Oriental Broadsword) by TrevorJ & Pior
  • Horsebow by islipaway
  • The Hound Set ( Hound Helm + Hound Longsword) by NBLM

**Purchasing an item that is part of a set will unlock all set items.**

  • News ticker on main menu has been replaced with a new web-based news box, replacing the news functionality from the launcher
    • http://www.tornbanner.com/announcement/[/URL]

Fixes

  • Code

    • HTML surface (MOTD screen, main menu news box)
      • no longer causes crashes
      • better performance
      • accepts mouse input
      • is blanked out to begin with, instead of showing garbage

    • Fixed: adminrestartmap on modded servers kicks everyone off the server and transitions to the map the server was started on
    • Prevent pawn moving, jumping in SIEGEWEAPON or DODGE states (when using a battering ram, when tipping burning oil, in mid-dodge, etc.)
    • More texture-related crash protection for the Scaleform integration
    • Fix a performance sink: Bink movie was rendering in background if you opened and then closed the escape menu. Also, stopping the movie in the FE if you leave the main menu for another screen.
    • remove uber nodes from the scaleform render target PPCs, and skip depth pre-pass (performance improvement in Customization)
    • additional messaging for the workshop uploader for some error conditions
    • Fix: riposte out of CFTP could cause windup and release to play different animations (e.g. windup would play Right-to-left slash, release would play left-to-right slash)
    • Fix: issue where inventory attachments would go bOwnerNoSee for 3p players upon own pawn death
    • Fixed some text getting cut off in the Customization screen
    • Customization screen will warn when exiting if any classes have invalid (locked) items equipped
    • Customization will be loaded from the config file with any invalid items automatically zeroed out, so even if you ignore the aforementioned warning, your customization will work and not be rejected by game servers (aside from the locked items, which will be reset to their defaults)

  • Levels

    • Belmez: Fixed areas where attacking team could bypass spawn barriers.
    • Outpost: Fixed instances where players could exploit loadout change volumes.
    • DarkForest FFA Cistern: Fixed instances where players could exploit loadout volumes from TO sublevels.
    • Server vs Client desyncs that caused players to disappear and TO items to not function properly should now be fixed.
    • Fixed some issues with the Crypts