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Chivalry: Medieval Warfare Patch 42 – Chivalry vs. PAYDAY 2 now live!

PAYDAY 2 has blown the vault at Torn Banner Studios and pillaged our armory of medieval weapons!

Now live in Chivalry: Medieval Warfare and PAYDAY 2, a special crossover event combines the best elements of your favourite modern heist and medieval combat games.

In Chivalry, owners of PAYDAY 2 will gain free access to the following new items:

  • Four new helms: "Begins" version of Dallas, Chains, Hoxton and Wolf masks
  • Eight new PAYDAY 2 themed emblems to decorate your warrior

In PAYDAY 2, you can now purchase special DLC of Chivalry-inspired medieval content! The Gage Chivalry Pack for $4.99 USD unlocks the following new weapons in PAYDAY 2:

  • Ranged: English Longbow, Light Crossbow, Heavy Crossbow
  • Throwable: Javelin
  • Melee: Morning Star, Great Sword, Bearded Axe, Buckler Shield

http://store.steampowered.com/app/401650/

Plus, new masks, materials, patterns and Steam achievements!

See the full trailer:

https://www.youtube.com/watch?v=eqaOPB4_Qgw

For the rest of the weekend, you can also grab Chivalry on sale at 80% off.

http://store.steampowered.com/app/219640

Full changelist:

New

Added four new helmets inspired by PAYDAY 2

  • Hoxton, an Agatha & Mason Archer helmet
  • Dallas, an Agatha & Mason Knight helmet
  • Chains, an Agatha & Mason MAA helmet
  • Wolf, an Agatha & Mason Vanguard helmet

Added eight new Emblems

  • PAYDAY 2: 2
  • PAYDAY 2: Anarchy
  • PAYDAY 2: Electric Center
  • PAYDAY 2: Freedom Eagle
  • PAYDAY 2: Overkill
  • PAYDAY 2: Starbreeze
  • PAYDAY 2: The Q
  • PAYDAY 2: Two Lions

Bug Fixes

Weapons

  • adjusted lawnmower blade position so you don't cut your hands as much
  • buckler UVs unmirrored
  • bloodmask now works on Fior Charid claymore skin
  • Blood on kf2 weapons brightened to not be totes blacks

Tavern

  • changed time limit to 5 minutes

Hideout

  • fixed some silly collision in the throneroom on the barricades
  • fixed spot where you could walk out of one of the final mason spawns and float in the air
  • lowered mason's "drop down" spawn so you don't take damage

Colosseum

  • changed LTS logic to randomize the arena once the round ends rather than when the next one starts and disabled the forced respawn for LTS
  • added blocking volumes to iron bar gates
  • added permanent gates to aocduel version

Stoneshill

  • FFA: fixed the "tree" spawn

Outpost

  • blocked rocks that you could climb to escape the map

Irilla

  • door with no collision leading out of the map now has collision

CastleAssault

  • FFA: moved spawns out of protected areas
  • FFA/TD/LTS: added extra blocking volumes on some of the barricades
  • Fixed a potential stuck spot on a log

Hillside

  • fixed destroyed trebuchet bounds to fix the disappearing issue
  • fixed collision on a ground mesh next to stairs in the trebuchet area
  • added collision to destroyed trebuchet front counterweight
  • Hillside stairwell collision