PAYDAY 2 has blown the vault at Torn Banner Studios and pillaged our armory of medieval weapons!
Now live in Chivalry: Medieval Warfare and PAYDAY 2, a special crossover event combines the best elements of your favourite modern heist and medieval combat games.
In Chivalry, owners of PAYDAY 2 will gain free access to the following new items:
- Four new helms: "Begins" version of Dallas, Chains, Hoxton and Wolf masks
- Eight new PAYDAY 2 themed emblems to decorate your warrior
In PAYDAY 2, you can now purchase special DLC of Chivalry-inspired medieval content! The Gage Chivalry Pack for $4.99 USD unlocks the following new weapons in PAYDAY 2:
- Ranged: English Longbow, Light Crossbow, Heavy Crossbow
- Throwable: Javelin
- Melee: Morning Star, Great Sword, Bearded Axe, Buckler Shield
http://store.steampowered.com/app/401650/
Plus, new masks, materials, patterns and Steam achievements!
See the full trailer:
https://www.youtube.com/watch?v=eqaOPB4_Qgw
For the rest of the weekend, you can also grab Chivalry on sale at 80% off.
http://store.steampowered.com/app/219640
Full changelist:
New
Added four new helmets inspired by PAYDAY 2
- Hoxton, an Agatha & Mason Archer helmet
- Dallas, an Agatha & Mason Knight helmet
- Chains, an Agatha & Mason MAA helmet
- Wolf, an Agatha & Mason Vanguard helmet
Added eight new Emblems
- PAYDAY 2: 2
- PAYDAY 2: Anarchy
- PAYDAY 2: Electric Center
- PAYDAY 2: Freedom Eagle
- PAYDAY 2: Overkill
- PAYDAY 2: Starbreeze
- PAYDAY 2: The Q
- PAYDAY 2: Two Lions
Bug Fixes
Weapons
- adjusted lawnmower blade position so you don't cut your hands as much
- buckler UVs unmirrored
- bloodmask now works on Fior Charid claymore skin
- Blood on kf2 weapons brightened to not be totes blacks
Tavern
- changed time limit to 5 minutes
Hideout
- fixed some silly collision in the throneroom on the barricades
- fixed spot where you could walk out of one of the final mason spawns and float in the air
- lowered mason's "drop down" spawn so you don't take damage
Colosseum
- changed LTS logic to randomize the arena once the round ends rather than when the next one starts and disabled the forced respawn for LTS
- added blocking volumes to iron bar gates
- added permanent gates to aocduel version
Stoneshill
- FFA: fixed the "tree" spawn
Outpost
- blocked rocks that you could climb to escape the map
Irilla
- door with no collision leading out of the map now has collision
CastleAssault
- FFA: moved spawns out of protected areas
- FFA/TD/LTS: added extra blocking volumes on some of the barricades
- Fixed a potential stuck spot on a log
Hillside
- fixed destroyed trebuchet bounds to fix the disappearing issue
- fixed collision on a ground mesh next to stairs in the trebuchet area
- added collision to destroyed trebuchet front counterweight
- Hillside stairwell collision