Patch notes for the latest beta build of Chivalry: Medieval Warfare. These are in addition to the CU2 Patch 2 Beta 1 changes.
Map Changes:
- Continued map optimizations to further improve performance
- Ongoing collision improvements
- Added better level loading camera spawns to various maps
- Spawning bugs fixed on Hadrians Wall
- The sky is now present in TD Battlegrounds
- Slight increase to defender spawn time in TO Battlegrounds on second objective.
- Added ammo box for attackers in TO Battlegrounds
- Wheat material on battlegrounds now show proper texture
- Minor optimizations to the main menu map
- Introduced checks to prevent players from entering the Agatha spawn house on the final objective of Darkforest
- Turned collision off on meshes not within the playspace to increase performance
- Smoothed over landscape and fixed multiple stuck spots
- Falling into lava kills players more reliably in Citadel
- Players are no longer able to leave the map in the first area of Citadel
Animation Changes:
- First person clipping and animation polish
- Buckler and heat shield first-person camera polish
- Flail first-person animation updated
Gameplay Changes:
- Projectiles now properly appear on player heads
- Fixed shove bug for heater and buckler
- Head explosions now behave properly for all characters
- Improved behaviour of helmets and other attachments on death
- Players are now able to pick up ammo thrown at corpses (affects javelin and non-incendiary thrown weapons)
- Players will receive no team damage penalty for hitting peasants
- Shield no longer appears on Vanguards in customization menu
- Canceling javelin throw no longer resets stance at any stage of the wind up
- Removed team damage penalty in LTS
- Players will no longer instantly respawn on death
- Created a single new loading screen to reduce storage usage
SDK Changes
- Added code mod support
- For a full list of SDK changes, please visit the official Torn Banner Website