Beta 2 changes
- fixed double point awards at end of game
- fixed blue rocks in frigid
- voting works with SDK maps, Frigid, and Moor
- StartGameManual works for SDK users
- fixed issue where a weapon name would appear as "textfield" (introduced in Beta 1)
- toned down moon in Moor (Tyler: "WHAT WAS I THINKING"), gave Moor colour grading and proper character brightness
New
- Medals added,victory defeat screen updated, team points updated on the post game scoreboard
- Players can now use achieved titles in-game
- Added reshuffle option during end of match Map votes
- Also updated default game to include more maps for the map rotation and map voting
- SDK support (mods and maps)
- Moor and Frigid from Chivalry: Medieval Warfare are now available for all gamemodes except duel.
Bug fixes
- Fixed bug with first letter of chat on post game screen sticking sometimes
- Fixed timing for double axe animation weapons, 2nd slash recover time matches the 1st slash attack recovery
- Fixed team damage stat for FFA/Duels.
- News ticker update - no more text stretching
- Fixed picking up throwables that hit corpses.
- Vote options are disabled for 2 seconds after a match to prevent accidental voting
- Fixed missing heads on death for some characters
- Fixed helmets and other attachments on death
- Fixed projectile stickies attached to head
- Fixed rare instance of preview character dying
- Fixed de-ranking when losing XP
- You may now abstain from map voting by hitting ESC
- Killing an enemy you've thrown a smoke pot at allows you to recover the pot ammo(Ninja)
- Ninja interrupted when throwing a shuriken will no longer switch to fists
- Fixed rare t-pose occurrence
- Ping limits on servers now properly work and kick players with ping that is over a configurable threshold
- Fixed: profile screen has a text field with the text “textfield” if you haven’t clicked anything
- Fixed being able to survive the pit in Acropolis.
Server Browser
The Server Browser has undergone changes and improvements to better present User Generated Content (mods and custom maps)
- Mod name column is sortable
- Coloured background behind servers with custom maps or mods -- gold for maps, cyan for mods
- Move both min and max ranks into a "rank" column
- Use the now-vacant Min Rank column for "Mod"; allows sorting by custom content (“Mod”, “Map”, or “None”)
- Max rank of "0" now shows as the infinity symbol (since that's functionally what it is)
Improvements
- Change time played to hours from minutes
- Fixed the minimum respawn time in FFA.
- Duel: both players have to accept a rematch.
- Added new bDisableAutoBalance flag, default to false. poleaxe animation updated
- Toggle shield consistent between weapons.
- ESC now skips the vote options
- Update stats on logout, minimize the amount of stats writing to lower Steam thread burn on CPU
- Client rank-up notification now occurs server-side.
- Visual notification of rank ups
- Visual notification for victory / defeat
- Added score to HTB(Hold the Banner) for banner carrier
- Added scoring for PTB
- Ammo counter display has been improved
- Removed team damage penalty in LTS (Last team Standing) mode
- Parrybox improvements
Optimization
- Reduce sound memory used based on user’s available system memory. If you're a 32-bit user who was having an issue with the game crashing before, try again and see what happens now.
- This is the new “MaxSoundNodeRandomChildren” in CDWSystemSettings.ini. This represents the number of different, randomly-selected sounds you’ll hear for the same effect (e.g. for VO, hits, etc.). The highest we set it to is 18, the lowest 2.
Training
- Fixed Training messages for Dodge and Feint to include the alternative one button dodge (v) and RMB feint
- Fixed missing textures in Training