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BETA - Chivalry: Deadliest Warrior Patch 2, BETA 2

Beta 2 changes

  • fixed double point awards at end of game
  • fixed blue rocks in frigid
  • voting works with SDK maps, Frigid, and Moor
  • StartGameManual works for SDK users
  • fixed issue where a weapon name would appear as "textfield" (introduced in Beta 1)
  • toned down moon in Moor (Tyler: "WHAT WAS I THINKING"), gave Moor colour grading and proper character brightness

New

  • Medals added,victory defeat screen updated, team points updated on the post game scoreboard
  • Players can now use achieved titles in-game
  • Added reshuffle option during end of match Map votes
  • Also updated default game to include more maps for the map rotation and map voting
  • SDK support (mods and maps)
  • Moor and Frigid from Chivalry: Medieval Warfare are now available for all gamemodes except duel.

Bug fixes

  • Fixed bug with first letter of chat on post game screen sticking sometimes
  • Fixed timing for double axe animation weapons, 2nd slash recover time matches the 1st slash attack recovery
  • Fixed team damage stat for FFA/Duels.
  • News ticker update - no more text stretching
  • Fixed picking up throwables that hit corpses.
  • Vote options are disabled for 2 seconds after a match to prevent accidental voting
  • Fixed missing heads on death for some characters
  • Fixed helmets and other attachments on death
  • Fixed projectile stickies attached to head
  • Fixed rare instance of preview character dying
  • Fixed de-ranking when losing XP
  • You may now abstain from map voting by hitting ESC
  • Killing an enemy you've thrown a smoke pot at allows you to recover the pot ammo(Ninja)
  • Ninja interrupted when throwing a shuriken will no longer switch to fists
  • Fixed rare t-pose occurrence
  • Ping limits on servers now properly work and kick players with ping that is over a configurable threshold
  • Fixed: profile screen has a text field with the text “textfield” if you haven’t clicked anything
  • Fixed being able to survive the pit in Acropolis.

Server Browser

The Server Browser has undergone changes and improvements to better present User Generated Content (mods and custom maps)

  • Mod name column is sortable
  • Coloured background behind servers with custom maps or mods -- gold for maps, cyan for mods
  • Move both min and max ranks into a "rank" column
  • Use the now-vacant Min Rank column for "Mod"; allows sorting by custom content (“Mod”, “Map”, or “None”)
  • Max rank of "0" now shows as the infinity symbol (since that's functionally what it is)

Improvements

  • Change time played to hours from minutes
  • Fixed the minimum respawn time in FFA.
  • Duel: both players have to accept a rematch.
  • Added new bDisableAutoBalance flag, default to false. poleaxe animation updated
  • Toggle shield consistent between weapons.
  • ESC now skips the vote options
  • Update stats on logout, minimize the amount of stats writing to lower Steam thread burn on CPU
  • Client rank-up notification now occurs server-side.
  • Visual notification of rank ups
  • Visual notification for victory / defeat
  • Added score to HTB(Hold the Banner) for banner carrier
  • Added scoring for PTB
  • Ammo counter display has been improved
  • Removed team damage penalty in LTS (Last team Standing) mode
  • Parrybox improvements

Optimization

  • Reduce sound memory used based on user’s available system memory. If you're a 32-bit user who was having an issue with the game crashing before, try again and see what happens now.
  • This is the new “MaxSoundNodeRandomChildren” in CDWSystemSettings.ini. This represents the number of different, randomly-selected sounds you’ll hear for the same effect (e.g. for VO, hits, etc.). The highest we set it to is 18, the lowest 2.

Training

  • Fixed Training messages for Dodge and Feint to include the alternative one button dodge (v) and RMB feint
  • Fixed missing textures in Training