Patch 26
*** The focus of this patch is Bug fixes and Improvements***
Gameplay
- Added parry tracers to beginning of swing, in the opposite direction of the swing.
- New weapon handle tracers to remove handle hits (new tracer is parryable but no longer deals damage)
- Try to improve the reliability of the chase mechanic.
- Fixed an extra flinch effect when you're on fire.
- Fixed vertical turn limit on parry riposte.
- Weapon variants now properly award users experience
Level
- Minor Hillside level fixes from forum reports
- Added loadout change volumes to Outpost
- Set physical materials on some SDK, Outpost, and Coldfront assets
- Coldfront
- Added oil decals around gate
- Increased the duration of the oil splashy particle effect
- Added crenelation variants
- Adjusted collision on roof meshes
- Carpet in throne room no longer clips with floor
- Reduced the snow sprite spawn
- Minor Optimizations, setting draw distances on particles and corpse
- Replaced Mason banners with (barbaric)dragon banners
- Coldfront
Misc
- Thrown torches split into two on impact.
- Fixed heavy javelin and short spear when thrown shows a regular javelin.
- Fixed weapon blood in standalone(create game) mode.
- Added mud and foliage impact sounds for all melee weapons
SDK Changes/Additions
- Will warn when extracting packages that share a name with a package in CookedPC (since these packages will be ignored and superseded by the ones in CookedPC)
- Changed ini read for code mods to only read and write those that are specified in Default ini; anything not present in the Default will not be read from the mod's generated ini, so preventing the mod ini from e.g. overriding *Game.ini and *Engine.ini
- Changed ?ModName to work properly for clients.
- Added a reconnect retry in case a seamless transition download fails.
- Added detailed log messages for download fail.