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The Battle for Balance Update!

Battle for Balance

This is a balance patch to increase enjoyment in both the Competitive level of play and the Casual level of play. We decided to make a patch that doesn't drastically change every aspect of combat and see what the effects are with a chance for iteration.

  • General Balances (Affects all Classes)
  • Flinch time increased from 0.8 to 0.9 for all 2-handed weapons
  • All minimum windup speed increased to 0.4 Archer Balances- The Archer class has been slightly reworked **
  • Archers no longer have an added backstab damage bonus when attacking from behind
  • Bolts, Arrows and Stones no longer flinch players. Instead they will remove the sprint state from players hit New
  • Introducing the New Mason Marauder and Agatha Arbiter Vanguard Skins
  • Each skin come with a new helmet Changes
  • Tournament mode added
    • Set bTournamentMode=true in _Game.ini under AOC.AOCGame
    • or, start the server with ?tournament on the URL
    • or, "admintournamentmode" console command to restart current map in or out of tournament mode
    • Follow the in-game instructions

  • Tournament mode does:

    • Enable ready-up
    • Disable team damage spawn penalty
    • Disable ping kick
    • Disable auto-balance

  • Auto balance now selects from a threshold of the 1/5th most recently joined players on death

    Fixes

  • Removed first person fire particles
  • Fixed sprinting players being flinched in release stage
  • Fixed ripostes after a kicking only dealing kick damage
  • Returned Catapult projectile cam
  • Knights can now wield all shield types with the flail
  • Firepots no longer flinch targets hit
  • Loadout can no longer be changed on the fly in specified location in the Arena FFA map
  • Friendly fire penalty is now a server side option. (Default On)
  • Fixed "Fire Nemesis", "Fire Starter", "Sands of Time" achievement (Removed "Just a Flesh wound")
  • Fixed Javelin always appearing in archer's back
  • Fixed Score failing to update when players join matches in progress
  • Fixed floating weapons in Arena
  • Ammo box Icons now appear on Mason team
  • Becoming king no longer counts as a death
  • Selecting random in class select now randomizes your weapon loadout as well
  • Coldfront Optimizations (Visual blockers and reduced npc time in each area)
  • Only admins have access to Remote Events
  • Added Platform to Catapult to prevent sinking into the Landscape on exit on Coldfront.
  • Coldfront Balance (Increased Health on Drawbridge in Coldfront from 20000 to 30000)
  • Update to the uploader - Added the Curated Workshops for users to upload Weapon, Helmet skins and more...)

Deadliest Warrior

This is an SDK patch to bring Deadliest Warrior to a more user friendly sat in order to encourage User Generated Content such as custom maps and mods

New

  • SDK updated to be on par with C:MW (maps and mods are easier
  • Loading up the game no longer takes a long time due to Workshop subscription


Fixes

  • Correct player count now shows in server browser
  • Frigid Kill volumes added to water touch
  • Frigid tree meshes now using proper materials
  • Block volumes added to pieces of ice
  • Acropolis grass clipping and collision fixed on wall
  • Moor has an updated blocking volumes
  • Pirates and Ninja elite helms no longer float in the air
  • Precached scaling set on all helmet static meshes
  • Updated Korean translation