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Chivalry: Medieval Warfare (Saga of the Crypts) Follow-up Patch!

We Fixed the Trolls... and some other fixes!
Crypts bug fixes

  • Fixed a game breaking error in Smelly Troll health calculation
  • Enabled one room / all rooms mode toggle during intermission
  • Removed unnecessary kismet on interactable objects (class select, manual level statues, health fountains), no longer need to use them multiple times for the events to fire
  • Forward spawning should work more reliably now
  • Fixed error where using the manual levelling fountains might cause class selecting to not level up your character
  • Manual levelling statues now also level character
  • Gates close on the class selection after a delay after enemies start spawning, prevents exploit of free health late in a round
  • Added a 120 second timer once hud markers are added to the final 3 enemies, you will beat the wave either when you kill them or after the 2 minutes ends
  • Altered enemy type spawn logic, less "super heavy" enemies in earlier levels
  • Buffed archer backpedal and strafe speeds, no penalty compared to forward movement now
  • Gave archer infinite ammo
  • Gave each class a unique character unlock at character level 6
  • Possible fix to enemies spawning in the wrong room
  • Added 4 new enemy spawn points to the upper floor of "room 1" (the one with the three long narrow stair cases down to the bottom floor) and spread out basement enemy spawnpoints

  • Fixed corpse VO
    Other Fixes

    • Belmez: Fixed exploit where players attacking could bypass objectives.