Charge upon your foes with the brand new Vanguard Revamp! This complete model makeover was undertaken by our character artist Dylan, who wanted to bring the Vanguard class in line with our original concept for the character. This model comes as a reward for Chivalry fans reaching over 100,000 Steam Community members - well done you scoundrels! And as an added bonus, the base zweihander model has been revamped as well, along with the successfully guessed at return of “come hither!”
Ye Olde Photoshoppe Challenge
Win a helmet and weapon set of your choice from the Chivalry UGC collection by submitting a Photoshopped image of the new Vanguard in whatever setting or situation you like. Submit images directly to the Community Gallery and write “Photoshoppe Challenge” in the description. We’ll post our favourite entries next week! One prize available, multiple entries allowed, deadline July 22 at 11:59 PM PST.
Download a transparent background .PNG in three different poses here.
Pose 1
Pose 2
Pose 3
New
Glorious new weapons and helmets forged in the Chivalry Community Workshop
- Fior-Charaid, a replacement for the Claymore
- HeadBanger, a replacement for the Morningstar
- Sunder, a replacement for the War Axe
- Swiss Royal Halberd, a replacement for the Halberd
- The Heart-Piercer, an Agatha Archer set that replaces the Longbow
- Type XII Longsword, a replacement for the Longsword
- The Warbringer, a Mason Knight set that replaces the Poleaxe
- Savage Reaver, an Agatha Knight set that replaces the Messer
- Wrecker Set, a Mason Knight set that replaces the Grand Mace
Changes
Character Art
- Base vanguard model completely redone
- Zweihander base model revamped
Come Hither!
- Generic Z5 (go for objective) commands make a triumphant return
- Come Hither!
Maps
- Loading music changed from default for Colosseum, Forest, Hideout, Impasse, Irilla, No Mercy, and Shore
Stoneshill
- Replaced breakable gate in TO modes
- Put blocking volume in window of barn
- Put blocking volumes around more roofs that didn't have them to prevent people from getting up on them
- Fixed mason spawn that could be easily entered by grinding on the cliffs and jumping
- Better blocking to mason hill spawn on village non-TO versions
- Blocked rocks in the waterfall that you could hide in
- Put collision on the bars in the courtyard
- Fixed hole in throneroom that's usually hidden by carpet but could be seen on low
Hideout
- Fixed being able to enter one of the mason spawns on final objective
- Blocked off dead end a bit to stop king from hiding right under the spawn point
Hordetown
- Set gate chest that was free to 200 gold
- Relabelled purchase boxes by church that were labelled incorrectly
Belmez
- Final area spawn protectors buffed, some were very easy to jump over from the wrong direction
- Buffed and / or added more level boundary blocking volumes around the mountain
- Blocked level escape from the granary spawn
- LTS: blocked ladders to prevent level escape
Irilla
- Blocked some collision holes in the market
- Adjusted trebuchet points volumes for Agatha
Cove
- Blocked off thatched roofs that could be jumped onto from the ballistae
- FFA: removed / moved protected TO style spawns
- FFA: put blocking volumes where bookshelves would be
- LTS: Removed duplicate sun
Colosseum
- Duel Mode set to load properly
- Pendulum axes shouldn’t merely push you anymore
- Pendulum only mode gates made to work properly
Citadel
- Minor spawn protection blocker tweaks on third agatha spawn