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BETA - Chivalry: Medieval Warfare CU2 Patch 2
New changes are playable through Chivalry: Medieval Warfare BETA
Map Changes
- Maps have undergone major optimization passes to increase performance
- Collision on all maps have been reviewed and improved upon
General fixes
- Networking optimizations to improve performance
- General assets optimization to improve overall performance
- Fixed Low texture quality to render properly
- First person Weapons are unaffected by low graphical settings
- Resolution list is now properly represented in configuration menu
- News ticker introduced in main menu
- Torch fire effect shows in 3rd person
Gameplay Fixes
- Death animations now properly play
- Sticky projectile (throwing weapons, arrows) now properly display on surfaces
- Fixed death camera jittery behaviour
- Dropped weapons now properly show
- Shields dropped now properly customized
- Fixed shield attachments disappearing
- Shield blocking now requires the animation to play before a block can occur
- Strafing while sprinting no longer causes the player to stutter
- Ammo can now properly be retrieved from corpses
- Blood splatter on weapons will now properly display
- Spawn time Added for every 20 dmg done to team members
- Players can now retaliate after being hit while controlling the ballista
- Fixed an issue with interrupting reloading the crossbow
- Fixed an issue where staggered players take no damage from projectiles
- Firepot now properly damages in a restricted area after thrown directly at a player
- Fixed an issue when a player picks up a torch immediately after throwing one
- Dying with a torch properly shows the torch as the correct size
- Fixed 3rd person camera going through walls
- Jumping is now possible with no stamina
- Max length combo now ends correctly
- Players are now able to customize the pavise shield
FFA Changes
- Players can now spectate any player in the FFA game mode
- Chase mechanic now properly functions in FFA game modes
Last Team Standing Game mode changes
- Map start times are delayed for 20 seconds
- Players no longer spawn while viewing the character select menu
- Players are now notified when waiting for the next round
- Added AFK kill timer, players can no longer be AFK and survive a round
- New enemy and friend HUD markers (placeholders, images themselves will be updated)
- Enemy markers show when 10% of players are left or round running out of time (server customizable)
- Draw victory is now properly represented