Happy Holidays! Patchnotes below for Chivalry: Medieval Warfare CU2 Patch 2 below!
Map Changes:
-Maps have undergone major optimization passes to increase performance
-Collision on all maps have been reviewed and improved upon
-Added better level loading camera spawns to various maps
-Spawning bugs fixed on Hadrians Wall
-The sky is now present in TD Battlegrounds
-Slight increase to defender spawn time in TO Battlegrounds on second objective.
-Added ammo box for attackers in TO Battlegrounds
-Wheat material on battlegrounds now show proper texture
-Minor optimizations to the main menu map
-Introduced checks to prevent players from entering the Agatha spawn house on the final objective of Darkforest
-Turned collision off on meshes not within the playspace to increase performance
-Smoothed over landscape and fixed multiple stuck spots
-Falling into lava kills players more reliably in Citadel
-Players are no longer able to leave the map in the first area of Citadel
General fixes
-Networking optimizations to improve performance
-General assets optimization to improve overall performance
-Fixed Low texture quality to render properly
-First person Weapons are unaffected by low graphical settings
-Resolution list is now properly represented in configuration menu
-News ticker introduced in main menu
-Torch fire effect shows in 3rd person
Gameplay Changes
-Death animations now properly play
-Sticky projectile (throwing weapons, arrows) now properly display on surfaces
-Fixed death camera jittery behaviour
-Dropped weapons now properly show
-Shields dropped now properly customized
-Fixed shield attachments disappearing
-Shield blocking now requires the animation to play before a block can occur
-Strafing while sprinting no longer causes the player to stutter
-Ammo can now properly be retrieved from corpses
-Blood splatter on weapons will now properly display
-Spawn time Added for every 20 dmg done to team members
-Players can now retaliate after being hit while controlling the ballista
-Fixed an issue with interrupting reloading the crossbow
-Fixed an issue where staggered players take no damage from projectiles
-Firepot now properly damages in a restricted area after thrown directly at a player
-Fixed an issue when a player picks up a torch immediately after throwing one
-Dying with a torch properly shows the torch as the correct size
-Fixed 3rd person camera going through walls
-Jumping is now possible with no stamina
-Max length combo now ends correctly
-Players are now able to customize the pavise shield
-Projectiles now properly appear on player heads
-Fixed shove bug for heater and buckler
-Head explosions now behave properly for all characters
-Improved behaviour of helmets and other attachments on death
-Players are now able to pick up ammo thrown at corpses (affects javelin and non-incendiary thrown weapons)
-Players will receive no team damage penalty for hitting peasants
-Shield no longer appears on Vanguards in customization menu
-Canceling javelin throw no longer resets stance at any stage of the wind up
-Removed team damage penalty in LTS
-Players will no longer instantly respawn on death
-Created a single new loading screen to reduce storage usage
FFA Changes
-Players can now spectate any player in the FFA game mode
-Chase mechanic now properly functions in FFA game modes
Last Team Standing Changes
-Map start times are delayed for 20 seconds
-Players no longer spawn while viewing the character select menu
-Players are now notified when waiting for the next round
-Added AFK kill timer, players can no longer be AFK and survive a round
-New enemy and friend HUD markers (placeholders, images themselves will be updated)
-Enemy markers show when 10% of players are left or round running out of time (server customizable)
-Draw victory is now properly represented
SDK Changes:
-Code mods are now completely supported, including Workshop support