General:
- Player animation improvements.
- Space bar can now be used to select an option on the main menu.
- W,A,S,D can now be used to navigate the main menu.
- Lobby layout has been reworked and improved.
- Lobby transitions/fading improvements.
- "Level Up" text now appears at the bottom of the screen.
- Game will now automatically refresh available lobbies when "Join Lobby" is clicked. Before, Players had to manually click "Refresh" each time.
Gameplay:
--- Large Changes ---
- Added Skills:
Players can now choose a Skill in the Customisation menu. Skills temporarily provide powerful utility and the duration of Skills scale with the Player's special metre.
3 new Skills added are:
- Jetpack- Hover for short periods of time.
- Stealth - Turn invisible, causing others to be unable to see you. Attacking while invisible temporarily reveals the Player.
- Harden- Harden the bug's shell, reducing damage taken by around 40%.
- Starter Weapons:
- Players can now select a starting weapon in the Customisation screen. Players no longer start with the default wooden weapons.
- Players can also see the stats of their selected weapon in the Customisation screen.
- Map Rework:
- Bigmap/minimap now only show the Planets the Player has visited.
- Updated HUD/UI:
- The Player's own stats are now displayed at the bottom of the screen.
- Other Player's stats are now easier to see and don't bloat the screen as much.
- Screen will now flash red when taking damage.
- Attack Feedback:
- Players + NPCs will now visibly react to being damaged.
- Attacks now have hit particles and audio (credit to @untiedgames for some of the particles!)
- Screen will now flash red when taking damage.
- New NPCs:
- Flying Apes- These enemies hover around the Player and periodically fly down to strike the Player. They are fast and hard to hit but have very low HP.
- Reward Bags:
- Bags can now be found on platforms near NPCs.
- Attacking bags will destroy them, granting the Players coins or a stat increase! (HP, Mana, Special, XP)
- Removed Forced Combat:
- Players are no longer forced to fight NPCs and/or Players at camps.
--- Small Changes ---
- Planet generation is now more random, smaller and generate more platforms (Wider variety of maps).
- NPCs coin drops: 3 -> 2.
- Coins no longer obey gravity.
- Coins to create weapon: 20 -> 25.
- Grasslands background has been updated.
- Damage numbers should now be clearer.
- Chest are now displayed in front of Platforms.
- Mace Weapon Special now has a large explosion hitbox.
- Wooden Blaster damage: 8 -> 9.
- Wooden Blade damage: 9 -> 10.
- Ammo has been doubled for most weapons (100%-ish more ammo for all weapons).
- Time limit in Deathmatch increased: 120 -> 150.
Bug Fixes:
- Fixed issue where camps were sometimes appearing as cleared even when they weren't.
- Fixed issue where clients sometimes couldn't see the winner at the end of a round.
- Fixed issue where clients stats would sometimes not be updated after leveling up.
- Fixed issue where increasing Max HP would appear like the Player has taken damage.
- Fixed issue where clients couldn't properly see their latency to the host.
- Fixed issue where deaths were sometimes not being updated to the Leaderboards.