Thank you to everyone who has played the Toads of the Bayou demo so far, we have made lots of changes and squashed many bugs from all of your feedback! 🐸
Bug Fixes:
- Fixed a bug where gold could be reset instead of carried over between runs
- Fixed a bug that prevented bosses dialogue from playing
- Fixed a bug that prevented card previews from disappearing
- Fixed a bug where players could skip discarding using a controller
- Fixed a bug that automatically destroyed the Barricade placed from the Rise Up card
- Fixed a bug that softlocked the game when playing Rise Up on a non-unit target
- Fixed various controller navigation dead ends/unreachable objects
- Completely changed the controller's combat navigation and how cards are played with a controller
- Fixed a bug that multiplied triggers when loading an ongoing run
Changes:
- Added a text event outside the tavern with buyable modifiers when starting a new run
- Lowered the price of Recruits
- Changed Bartender's effect to "Apply 1 Stun to all enemies every time you play 8 cards in a single turn".
- Changed Butcher's effect to "Gain 1 AP every 4 enemies you kill."
- Changed Blacksmith's effect to "Gain 1 Block every 4 Stab."
- Killing all required enemies does not freeze the mission's state anymore
- Changed Veve Couteau's effect to "Gain 1 Strength and Stab 1".
- Changed Veve Fusil's effect to "Gain 1 Accuracy and Shoot 1".
- Added settings for VSync and FPS capping
- Added settings to toggle parallax in the Tavern and in the Shops
- Changed the pause menu's UI
- Changed autosave triggers
- Changed Mighty Tree's attack pattern and added variations
- Changed Old Joe's attack pattern and added variations
- Added visual feedback for Timed cards and other dynamic card changes
If you want to give us feedback, please join our Discord: discord.gg/JG9rgyXATM
La Grange 🐸