NEW BOSS: MOLTEN PILLARS
This patch we ambitiously developed our most involved boss encounter yet, introducing several new game mechanics. Additionally, two new Molten Pillars levels have been added along the outskirts of the boss structure.

NEW MOON: JAGGED PEAKS
This high elevation biome features five new levels, and is temporarily protected by the Beetle boss until Jagged Peaks gets its own boss.

SHATTERED CRATER REIMAGINED
For this update, Shattered Crater has been completely reworked. The new levels no longer require traversing large areas of terrain to complete, and massive alien structures now line the landscape.

In total, 13 new levels have been added in this patch, and two more have been visually refreshed. We are now at 8 unique biomes available for the random selection portion of the playthrough, achieving a diverse level of variation as targeted in our roadmap.
BALANCE UPDATES
- Previously, the first few levels in a playthrough could feel a bit empty. There are now an increased number of enemies at early levels, but the enemies have been de-ranked, reducing their damage and hitpoints.
- Increased the frequency of common flux events, ensuring players have more opportunities to accrue flux within each world.
- High rank enemy battles were sometimes drawn out. Significantly reduced the hitpoints of high rank enemies. (Ranks 3, 4, and 5)
- Updated Void Area and Void Dash to not inadvertently redirect Strong Terra boulders.
- Quick Ice bounces now deal double damage in addition to double effect.
- Reduced force of the wind jump upgrade.
- Increased Keeper move speed by 10%.
- Reduced Colossus base hit points by 10%.
- Reduced decay dash effect by 50% and increased damage by 50%.
- Jellyfish and Snowflakes now spawn lower to the ground.
BUG FIXES AND IMPROVEMENTS
- Skylands: Greatly improved performance in golden hour lighting conditions.
- Fixed broken Flux combat platforms where enemies could spawn and be unable to move, or spawn below the platform. Enemies knocked off of combat platforms will now self-destruct.
- Fixed multiplayer issue that could cause players to fail to load when returning to the Temple.
- Fixed issue in single player, where if you fell off the map while dying, you could lose your revive.
- Fixed a very rare issue where a player could get stuck in an infinite respawn loop.
- Fixed issue with multiplayer clients still seeing their Reroll button after using their Reroll.
- Fixed issue with multiplayer clients seeing the Overlord boss warping around away from its Underlord feet.
- Molten Pillars: Improvements to Low and Medium shadow quality settings, more closely matching High Quality.
- Molten Pillars - Alpha Sector: Fixed issue where players could respawn underground in certain locations.
- Gloom - Beta Sector: Fixed Keepers that could spawn inside of holdpoint tower mesh.
- Maroon Fields Boss: Fixed issue where exit jump pad could activate before boss was defeated.
- Maroon Fields: Increased brightness in dark shadowy areas.
- Increased height of the dead body particle effect, making it easier to spot your fallen friends.
- For new players, the master volume will now default to 100%, and Gamma Boost will default to 40.
- Many more minor bug fixes and improvements.
This patch fixes the last two known rare but impactful issues that could cause a client player to have issues on map changes, requiring them to rejoin the game. Should you encounter any issues, please share them with us so we can get them fixed.
SHARE YOUR FEEDBACK
Overall, the game is in a great shape in both single and multiplayer. Dive in with your friends and let us know what you think of the new patch!