Added ability to recover an noncompleted run. If you crash, when starting back up, the game will now offer the option to resume your attempt. If it was multiplayer, other players can re-connect once the host resumes the attempt. This should make the random directx12 crash that is beyond our control, way less painful.
Improved client reconnecting for when a client player crashes or disconnects.
Added out-of-combat passive spawn system, where enemies will spawn when out-of-combat for a short amount of time. This is part of an effort to remove boring downtime runing between some spawns, share your thoughts on how this feels!
Added new Sea Mine Enemy.
Added new metalace level.
Connected music. There are only 2 level tracks added so far, so you will likely want to turn off music after a few worlds. But please, listen and let us know if you hear any issues. (Is a dynamic music system, not just a music track player).
Added arrow guidance option that will show the direction to advance through the level. This is still under development and has some issues. For now, they only shows on the temple and a few levels. It can be turned off in the gameplay settings.
Added a few safeguards to prevent being held up from progressing to the next level. Let us know if you find a scenario where you can't advance!
More sound effects added.
Many smaller fixes, tweaks and performance updates.