Added new fly mech. We were getting feedback that gnats were too cruel early on, and punished players getting "slower" quick attacks in the first world. The fly mech is a fatter, slower, and less threatening mech than the gnat. It will replace gnats in the first world played, and some of the second world.
New music track sequence for The Forest, all worlds now have music!
Many performance updates, focusing on ensuring combat is smooth as possible.
Added gibbing of enemies that are destroyed with overwhelming force.
Reworked strong terra to be a two part cast. First step, will hold above your head, a second cast releases it in a toss like before. Teammates can shoot it out of your hands while holding it, or redirect it after it has been tossed.
Added bindable key to toggle tunning on guiding arrows.
Challenge Mode: Fixed the healing entity from being used more than once (in heal challenge runs).
Challenge mode: Updated time crunch to stopped damage ticking when exiting a level, the timer will still run until the last player exits the zone.
Updated keeper hit-points to scale with # of players, reduced base HP 500 -> 400.
Set default music to 50%, now that we have music for the entire playthrough. If you have it off from when it was defaulted that way, try turning up the music and give it a listen!
Updated multiplayer HP multipliers (2x, 3x, 4x to 2.2x, 3.4x, 4.6x). Multiplayer was a bit faster, and therefore easier than single player, this should help balance the difficulty difference.
Fixed issue with Gloom and Skyland boss's spawns.
Fixed overlord from prematurely self destructing.
Fixed issue with sea mine mechs not adjusting their elevation on clients.
Fixed issue when revived while using the free-cam, not triggering to go back to the standard player cam.
Fixed temple possibility of blinking past planet selection trigger.
Added a 5 second delay to the respawn button in the in-game-menu, so it can't be used to cheese falling.