New lighting for the Gloom Biome on medium and low settings. It was wayyy too dark if you did not have volumetric fog + global illumination. It should be far better to play on now.
Small rework of quick decay to make it more distinctive and easier to use as a new player. It will attack faster, but do less damage and effect.
Updated passive/active spawn logic to only account for the number of living players. The existing logic was making it near impossible to recover if a few players in the party die.
Added additional logic to attempt to spawn keeper upgrades if location is over a cliff-side.
Updated wind jump shafts to negate falling speed quicker, allowing them to be effective when used when falling.