These few patches leading up to Early Access release has really focused on performance, bug fixes, and adding polish. Once past the initial EA launch, we will go back to more substantial updates, adding more abilities, biomes, enemies, etc.
- Added 16 new achievements.
- Many, many performance updates. Hosting a game will now have a lower CPU demand.
- Skylands boss updated to have a more consistent attack pattern.
- Reworked Maroon Fields lighting to be more performant.
- Fixed rare 'failing to connect issue' when changing levels.
- Added frame limit option in the graphics options.
- Added credits screen - If you are a Beta tester, this is your last chance to give feedback to be listed in the credits.
- Removed "in combat" safety-net preventing selection of upgrades in combat when in challenge "time crunch" runs.
- Increased temple heal range so it can't be missed.
- Added quick way up to the temple map room corridor, making it easy to get up if you fall off.
- Fixed issue that could cause the very first name change and player selection to not save in a new save file.
- Fixed issue with shield gen that could cause it to spawn below the ground.
- Nerfed move-speed perk after kill to do 5% boost per level, leaving room for a secondary speed increase.
- Updated keeper, last patch's update to make him scale with player count made him too tough in multiplayer - Decreased base HP (400 → 350), and extended self destruct time (12 → 14s).
- Nerfed quick fire base effect (45 → 40).
- Nerfed area fire, reduced radius by 12%, reduced effect by (50 → 40), increased range it will "project down" when bursting in the air.
- Nerfed strong decay (base damage 25 → 20, base effect 100 → 50)
- Many, many other small tweaks and fixes.