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PATCH 0.2.3

  • Finished arrow guidance option - Will now prompt if you want guiding arrows when starting a playthrough, with option not to ask in the future. - Guidance configured for all levels, you can temporarily turn this on if you get lost in the forest. - Only a small amount of players will use this, but beta testers, it would be great if you could do a playthrough or two with it on to provide feedback on it!
  • Fixed issue where Islands boss would plumet to its death when hit by wind effect.
  • Fixed issue with Overlord boss that could cause him to self destruct.
  • Fixed issue that was periodically causing a hard crash on level transition.
  • Magnus updates - Updated lowering floor sequences to make it way more obvious that you need to get off the platform ASAP. - Boss canopy charges up for longer and now has a very distinctive charge up sound. - Boss canopy pulse updated so it is brighter when closer to the camera, making it easier to judge depth to dodge.
  • Buffed strong wind - Made the tornado wider thus easier to hit, and results in more hits before passing through.
  • Buffed area decay - Made rotating columns wider, thus easier to hit enemies, avoiding scenarios where the prior rotation was too close and the next one was too far.
  • Updated stats to only count applied damage (now ignores overkill damage).
  • Casting revive interrupts any held casts *cough strong ice abuse*.
  • Set challenge mode time goals based on stats, thanks to those who turned on sharing stats!
  • Many other smaller fixes/tweaks.