Finished arrow guidance option
- Will now prompt if you want guiding arrows when starting a playthrough, with option not to ask in the future.
- Guidance configured for all levels, you can temporarily turn this on if you get lost in the forest.
- Only a small amount of players will use this, but beta testers, it would be great if you could do a playthrough or two with it on to provide feedback on it!
Fixed issue where Islands boss would plumet to its death when hit by wind effect.
Fixed issue with Overlord boss that could cause him to self destruct.
Fixed issue that was periodically causing a hard crash on level transition.
Magnus updates
- Updated lowering floor sequences to make it way more obvious that you need to get off the platform ASAP.
- Boss canopy charges up for longer and now has a very distinctive charge up sound.
- Boss canopy pulse updated so it is brighter when closer to the camera, making it easier to judge depth to dodge.
Buffed strong wind - Made the tornado wider thus easier to hit, and results in more hits before passing through.
Buffed area decay - Made rotating columns wider, thus easier to hit enemies, avoiding scenarios where the prior rotation was too close and the next one was too far.
Updated stats to only count applied damage (now ignores overkill damage).
Casting revive interrupts any held casts *cough strong ice abuse*.
Set challenge mode time goals based on stats, thanks to those who turned on sharing stats!