Salutations, Industrialists! We're going into more depth on our Leader System for this Dev Diary! We hinted at several features in our last one about the Portrait System.
The Leader System works together with the Portrait System that we discussed in the last Dev Diary to bring immersive and deep gameplay to the players. There will generally be two types of leaders that go along with Special and Standard Portraits.
Special portraits will depict historical figures who were prominent in history, often possessing formidable abilities. And, Standard portraits will depict randomly generated characters, who you can recruit and mold into the leader of your own choosing—however, their traits will be more randomized and may, in fact, be very positive. Ultimately, how you utilize Special and Standard leaders is up to you!
Our main design goals for the Leader System are:
Allowing players to interact with historically meaningful characters and experience their pivotal impacts on historical progression.
Allowing players to use historical characters to administer the country.
Allowing players to nurture and grow leaders through different postings to improve their skills and leadership effectiveness.
While most of the images, outfits, military units, menus, and map layers in this vlog are all still pre-alpha renderings, which will likely change significantly before release, and some placeholders are used, we hope this video gives you a better understanding of where the development is going!
Gilded Destiny is set at the dawn of the Industrial Revolution, and will allow players to live through the intricacies and challenges of the era. The game's central goal is to transform your chosen country from an agrarian society into an industrial one—where you'll lead your population from subsistence to wealth by controlling key economic, diplomatic, and military factors to achieve your goal.
Let us know if you have any questions or feedback in the comments below. And be sure to wishlist us on Steam to stay up to date!
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