Another day, another patch, in our quest to continually improve DQDX until it's shining like a star.
Status:
Windows: YES
Mac: YES
Linux: YES
Changelog:
2.0.5c:
- Fixed a crash bug on beating bonus levels
2.0.5b:
- Crashdumper will provide a helpful notice on crashing
- Fixed crash bug with mods
- Turning off crash reports will also disable crash-dumper (possibly improves performance if you disable crashdumper, not sure. Certainly doesn't hurt performance to disable crashdumps).
2.0.5a:
Performance:
- Optimize pathfinding
- Kill memory leak
- Make sure projectiles are properly destructed & recycled
- Make sure shadows are properly destructed & recycled
- Make sure HP bars are properly destructed & recycled
- Make sure effects are properly destructed & recycled
- Make sure enemy wave blocks are properly destructed & recycled
Bugfixes:
- Added safer file saving (gracefully prevent crashes if file permissions forbid saving)
- Added warning if game cannot autosave
- Fix crash in mod interface
- Fixed the crashdumper so crash log files will now be produced in your game's save directory! (Screenshots on crash is currently broken, but everything else is logged)
- Fix some random crashes
- Make sure battle layouts are preserved in imported saves
- Removed redundant achievements.xml file write when boosting to level 5 (caused slight lag)
There are more patches to come. We will continue to fix any performance issues, bugs, or crashes you report, as well as bring a few new feature online such as Steam Cloud, Workshop, and Controller support.