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Why We Making a Rogue-lite Roguelike TPS | Breath of Space Devlog #0

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In this series, we're diving deep into the development of our game, a unique blend of rogue-lite and roguelike mechanics in a thrilling third-person shooter experience.

🚀 In this episode, we're answering the burning question: Why are we making a game that combines rogue-lite and roguelike elements? Join us as we delve into the fascinating world of game mechanics and explore how these genres enhance the gameplay of Breath of Space.

From discussing the differences between rogue-lite and roguelike, to sharing the reasons behind our design choices, you'll gain insight into the mechanics that make Breath of Space stand out. Discover how our innovative approach to rebirth mechanics adds a fresh twist to traditional gameplay, and learn how your decisions impact both meta and run progress.

Join us on this exciting journey as we unravel the intricacies of developing a rogue-lite roguelike third-person shooter. Don't forget to like, share, and subscribe to stay updated on our progress and get an exclusive look behind the scenes of Breath of Space!