Happy One Year Anniversary!
- The First Annual Dryad Bloom Festival has begun! A temporary questline and items have been added to celebrate Heartwood's first year in Early Access
- Crafting experience bonus added for Magic Recipes
- Certain ranged attacks from enemies are no longer homing. Projectile speed increased to compensate
- Reduced startup time for Health Regeneration after leaving combat
- Additional materials acquired from gathering gear bonuses are now indicated by colored font
- Adjusted crafting recipe for the following items: Oppressor, Pillar of Balance, Bone Splinter, Bone Blade, Elder's Crown
- New visual effect for moving items in inventory UI
- New visual effect for representing damage taken on enemy NPC health bars
- Updated font color for Critical Strike, Modified Damage, Enemy Damage
- Bonus damage modified by abilities like Freeze or Invisible are now represented by a new font color
- Updated player HP bar layering so that they are always visible among groups of monster health bars
- Updated party experience formula to reduce penalties based on level differences between party members
- Added a cooldown for changing servers that is incurred after consecutive server changes within a duration
- Reworked attack speed (Players will notice a slight baseline improvement from the previous version)
- Added functionality for placing useable items on the ground
- Updated enemy logic to reduce "stacking" of sprites
- Updated quest UI to include accept and complete function
- Added functionality for kill tracking
- Added new functionality for NPC dialogue
- Added tags for Developer/Moderator in chat UI
- Player name/guild/title sizes have been slightly reduced
- Added new block SFX for when damage is fully mitigated by shield block
- Added new running SFX for mounts
- Added new mount summon SFX for Stonejaw and Turtle mounts
- Added new SFX for Stonejaw/Turtle enemies
- Updated SFX for Freeze spell cast
- Updated SFX for player death
- Converted numerous SFX from stereo to mono for better spatial positioning
- Fixed a bug with boss aggro that was causing summoned enemies to only attack the summoner
- Fixed a bug that would cause enemies to hold aggro even when changing rooms
- Fixed a bug that would sometimes cause monsters to chase invisible players
- Fixed a bug that would sometimes cause recently tagged monsters to reset to their starting position, then become aggressive again
- Fixed a bug that caused enemy health bars to show as grey/tagged for party members
- Fixed a bug that would prevent the lowest level party member from receiving experience for enemies that are 4 & 5 levels lower than them
- Fixed a bug that would cause monster experience to be based on the level of the party member who delivered the killing blow
- Fixed an issue with the scrollbar on crafting UIs
- Fixed an issue that required a restart of the game after disconnecting from inactivity
- Fixed an issue that was causing falling leaf animations from trees to show on the wrong sprite layer
- Fixed an issue that was causing rock breaking effects from ore nodes to show on the wrong sprite layer
- Fixed visual bugs with Ancient Fox mount
- Updated positioning of player sprite on Fox mounts