**v0.4.7**
Fishing and Cooking have been added as two *new* skills!
Alongside these new skills, we have some exciting additions:
- Fishing Leaderboard
- New crafted gear
- New monster drops
- New gear with crafting bonuses
- New gear with ability perks
- New NPCs
- New Quests
- New gathering nodes
- New crafting station for Cooking
- New legacy marks
- New rare spawn
- Nearly 100 new items
- 11 new mounts
- Visual update in Oakwood, near the Keevah NPC
- New tool slots for fishing poles and fish baits
- New item type, 'Offerings'
- New system to pair with fishing and cooking, 'Shrines'
- Overseer and Canis no longer spawn on a timer
- Drop rates across the game have been adjusted slightly
- Due to the new system for summoning bosses, the drop rates for Overseer and Canis drop have also been tweaked. The amount of time it takes to summon a boss and obtain a rare drop should correlate with previous drop rates when the boss could respawn every 60 seconds
- Weapon Damage and Shield Block are now affected by item rarity
- Level modifiers corrected on some gear
- Claiming or tagging a monster now makes it so all other players see a grey health bar
- Fishing Poles have been added to Carpentry
- Crafting times reduced for certain items
- Quests now have level requirements. UI has been updated to reflect these changes
- Some quest rewards changed to match new requirements
- Quest experience has been significantly increased
- Rare spawn kill experience has been significantly increased
- Monster kill experience has been increased for all enemies, starting at Boars (~level 12)
- Bank and Inventory UI have received minor visual updates
- Skeletal Mages and Archers have had their health slightly reduced
- Smaller monsters have been removed from Miner's Hollow and Feasting Den
- Changed gathering animation for herbalism to kneel from swing. SFX updated to match
- New hover text has been added to player UI for displaying attribute names
- New UI icons have been introduced for new crafting skills and items
- Click and hold functionality added for talent page, shops, crafting
- Added /reply and /r as chat functions
- Added /w as a shortform command for /whisper
- Fixed an issue that would cause players to get stuck in ore nodes
- Changed 'Drop' option to 'Discard'
- Added 'Sell All' functionality for selling to merchant NPCs
- Added confirmation popup for blocking players
- Player speech bubbles have been updated to have a darker background
- Updated gold and gem formatting. Ex., 1,000,000
- Misc fixes to gear spritesheets and animations
- Various bug fixes
- 'Loadouts' are now available from the in-game shop. These will allow your character to save preset gear loadouts and swap to them at any time from the inventory
- New login methods have been added for PC
- PC players can login with Steam, AppleID or a Google account
- Experience numbers are now viewable on player HUD
- Right click functionality added for selling items to NPCs
- Right click functionality added for equipping and unequipping items
- Right click functionality added for adding items to trade window
Class Changes:
Rogue
- Rogues no longer lose Invisible state when casting Self Heal or Evasion
- Rogues no longer lose Invisible state unless an ability hits a target
- Bonus damage from Invisible has been reduced from 150% to 100%
- Thousand Knives Attack Power modifier has been significantly increased to compensate for Invisible changes
- Increased hitbox of Thousand Knives to better match the graphic
- Fixed a bug with Shuriken Storm that would cause the SFX to play on your next swing
Mage
- Mage Freeze Magic Power modifier has been reduced
Warrior
- Fixed a bug with Bola Throw that would cause the SFX to play on your next swing
- Fixed a bug with Ground Slam that would cause it to target cursor location
All
- Self Heal ability is now available at level 1