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v0.1.15 - Quest system and auto-aim updates

Once again, we're listening to the feedback and making some quality of life updates, fixes, and changes! The biggest change this time is the quest system! You can now complete multiple quests in the same run, instead of just a single quest. The other big change is that some attacks will now auto-aim at the nearest enemy when your aim type is set to auto.

  • Quests can now be completed separately in a single run (no need to do a run per quest).
  • Increased spawn distance from player if spawning onscreen.
  • Can trigger endgame screen close after the block transition is complete (no need to wait for the player to journey across the levelbar).
  • Added quick replay button to endgame screen (will restart that level with the same difficulty and main character).
  • If an enemy has been hit by a party member, the player can still hit the enemy.
  • Zil earned when all items at max for levelup and chest drops now affected by player bonuses and permanent upgrades, rather than a fixed number.
  • Arrowshot, Ice Hammer, Fireball, Slash, and Holy Strike when aim-type is set to auto-aim will now auto-aim at the nearest enemy instead of facing direction/random.
  • Enemies who shoot projectiles will have a longer delay after spawning before they fire first projectile.
  • Lowered cooldown time for Ice Spike.
  • Fixed issue with levelling up Paladin not showing the correct max stat in HUD.
  • Added stat boxes under the character attacks in the character selection screen.
  • Changed stat text to stat box sprites in HUD.
  • Sped up Ice Spike animations.
  • New bomb explosions.
  • Final damage count up will be accurate to the damage actually done (not the potential damage). Both are shown in endgame screen.
  • Reduced Side Slice scale increase at max level.
  • Tweaked several character stat increases and bonuses.
  • Bumped up holy strike's damage levelling.
  • Tornado sounds fixed.
  • Set max number of sounds at one time.
  • Brutal swing and tornado now semi-transparent.
  • Fixed player damaging enemies when they've been hit by party members.
  • Fixed tornado, axe launch, and riceball attacks when game is paused.
  • Fixed leather armour resetting player speed.
  • Fixed final boss finishing game issue if more than one.
  • Fixed player dead x drawing while player moved along level bar in endgame screen.
  • Changed knight's bonuses to magic/vitality/defense based.
  • Fixed issue with Lum not being available in other areas after being unlocked.
  • Fixed party attack scaling.

We love hearing your feedback and ideas! Keep them coming!

<3 <3 The Samobee Team