Greetings, Testers!
A big "Thank You" to all those who consistently reported issues. Your help and support mean the world to us, and we're happy to announce that the next update is ready to roll out today. Our team has poured their efforts into enhancing the current content and introducing new features to the game. Let's delve into the specifics of what this update entails.
User Interface
We've been fine-tuning Ardem's menu system. As the game evolves and we gear up for Steam Next Fest, we're rolling out a comprehensive menu revamp. Expect a sleek new main menu that captures the essence of Ardem, alongside essential submenus for options, keybindings, and more. Oh, and no more ALT+F4 exit routine. We've streamlined things with an in-game menu (ESC), ensuring a smoother transition within the gameplay experience.
Fishing
Fishing is now in the game. Equip your fishing rod and venture to lakes, rivers, or the vast ocean to test your fishing skills. Watch closely as the floater dips and your fishing line moves. Press the F key at the right moment to hook your catch. We're now proceedind to ramping up the system, soon introducing different baits that attract various types of fish.
Lootspawn
We've finally implemented random lootspawn! Right now, loot is plentiful everywhere, but we're working on fine-tuning it for a more balanced experience. Expect urban areas and structures to be rich with loot while more rural or even foresty areas are rather poor with loot. We are also actively working on a lot of crafting receipes that will consume your hard-earned loot.
Southcoast
Our level designers have been tirelessly working on the Southcoast region, continuing to work on a vast new expanse. Additionally, we're excited to introduce a captivating new point of interest – the 'Sawmill,' now prominently featured on the main map in the southcoast region. While a few whitebox elements remain visible, feel free to explore the area and provide us with some valuable feedback regarding its aesthetics and ambiance.
Bugfixes:
- Fixed a server crash when a player was building a basebuilding piece
- Fixed a server crash when container inventory unloaded on client
- Fixed an issue where the player would spawn without spawn gear
- Fixed an issue when the player character rolled into water
- Fixed an issue where certain items could be picked up infinately
- Fixed an issue where you would get stuck in the basebuilding wheel input mode
- Fixed an issue where items would not stack when dragged from a container
- Fixed an issue where items from a container would ignore the players inventory space
- Fixed the wrong size of edible mushrooms to a more realistic size
- Fixed an issue where melee fight mode could be activated during sprint
- Fixed an issue where the player was moving a flashlight into its head during run
- Fixed missing upgrade options for roof overhang piece
- Fixed missing upgrade options for sunroof corner piece
- Fixed an issue where the engine repair animation got stuck in an endless loop
- Fixed a weird hand movement when consuming a mushroom
- Fixed smaller UI issues with wrong indicators after relog
- Fixed the bug report UI not removing the previous descriptions
- Fixed an issue where basebuilding placement shaders would not disappear
- Fixed missing placement shaders for Jerry Can
- Fixed the vehicle horn not having attenuation settings
- Fixed around 50 Leveldesign related issues