Hello everyone,
We would like to thank you for your tireless feedback, suggestions, requests, and the countless bug reports that have reached us.
After this Open Alpha and your great feedback, we are sure that the current direction of Ardem will find a large fanbase, and we have collected many valuable suggestions that we will gradually implement into the game.
We will shut down the demo on Sunday and focus on development again. We are planning the next playtest in February 2024, but with numerous new features and enemy types.
Here are the patch notes for 0.2.4196:
- Fixed an issue were scavenged wrecks would disappear completely
- Fixed an issue where fruits would disappear when harvested with full inventory
- Fixed an issue where the player could not come up after diving
- Fixed an issue where the game would not properly pause in a singleplayer session
- Fixed an issue that caused voice chat attenuation to not work for far distant players
- Fixed an issue where the player randomly died when switching between ragdoll rand falling movement state
- Items can now be dragged from container inventories directly to the floor
- Map scroll and zoom now persistent when re-opening the map
- Fixed an issue that caused camera to shake when switching quick slots while walking
- Fixed an issue that caused objects to be outlined as soon as there was an interaction even though the focused object did not offer any interactions.
- Added text to the map widget that hints the player that he needs to find the map item
- Fixed an issue that allowed you to walk on the ground of a lake
- Item in player’s hand is now put back to the inventory when entering the vehicle
- Flashlight now turns off when you put it back into the inventory
- Significantly decreased flashlight battery consumption
- Removed one battery from the player spawn inventory
- Minor changes on user interface
- Balanced threshold values for hunger and thirst system
- Slightly increased player stamina
- Fixed an issue where certain wrecks would not give vehicle parts on scavenge
- Fixed an issue where removed foliage reappeared when moving far distances
- Further performance optimization on server and client side
- Completely reworked collisions for all train tracks to be more accurate
- Completely reworked collisions for all wrecked vehicles to be more accurate
- Minor leveldesign fixes
- Fixed issues with certain loot spawners only spawning plastic bottles
- Added edible candy bars to the loot spawn
- Fixed issues with some items not being placable
- Removed unnecessary collisions from some items
- Increased interaction radius for most of existing items
