You can finally breathe. Added a pause menu where you can resume, save, or save & quit.
Save and Load
Game saves actually stick now. Save from the pause menu, and next time you boot up, you’ll jump right back into your last run.
Procedural Generation
Maps start small but grow bigger every time you push through a door. Enemy spawns are less chaotic (still plenty of swarming, don’t worry), giving the dungeon time to expand before things get spicy.
Better Enemies
Enemies now have a range of detection so they not longer look for you right away when starting the game, they patrol their areas and if you get close enough to them they start following you (with a new animation) but if you get out of their range they start patrolling again.
Build and release context
Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.