The following changes have been made to Transliminal in V0.97895a
- Fully overhauled and optimized Pool component geometry
- Fixed issue with one of the endings being broken.
- Added collider to Teeter-Totter frame
- Further increased chances of finding Tubes in Level 0.
- Players no longer face the wrong way after sliding down medium height slides.
- Removed several legacy sound scripts.
- Extended the reach of Mother's fingertips to ensure Trigger.
- Fixed instances where medium height curved angle slides would make player clip through the ground.
- Fixed issue where Stamina would drain rapidly when holding the Jump button.
- Players no longer lose Stamina when not touching the ground and not running.
- Fixed issue where level transitions would not occur if exiting a level too quickly after entering it.
- Fixed some undesired light Switch behavior
- Fixed issue where A-sync calls would not spawn certain dialogue sections.
- A player log is now created to analyze undesired behavior.
- Game now releases unused assets and does Garbage Collection upon level transition to avoid performance loss during long gameplay sessions.
Hopefully this squashes many pervasive bugs. (Some that have been there for too long.)
The inclusion of a player log, which will be generated in the same location as saved games, should allow for better bug reporting.
The road to 1.0 is growing shorter. In the coming months expect new story beats, gadgets, and yes, even more levels and entities.
Exciting things to come,
_-=[ ComAdore ]=-_