
NEW ADDITIONS TO TRANSLIMINAL v0.9789a
- Find yourself in a surreal, nostalgic, playground.
- Power up with two new consumable items.
- Collect Coins.
- Collect more torn out sketchbook pages.
- Avoid Mother's Fingers
- Many more voice lines.
- Lens Dirt changes throughout the game.
- Level 0 has more alternate color variations.
FIXES
- Reduced number of realtime lighting sources in hotel lobby and Void blocks which were causing extreme performance drops when generated.
- Modified the way Duller and Smiler entities track the player for more overall behavior stability.
- Reduced intensity of the more distracting video noise effects until sanity is very low.
- Fixed Sketchbook page resolutions being too low
- Fixed issue where unlocked Sketchbook pages did not match page collected.
- First phone call quest closing voice line is more instructional
- Fixed text overlapping on some item descriptions.
- Fixed instances where upper levels on level0 would have multiple ceilings
- Loot in lockers was spawning below the floor. Loot may now be collected from lockers.
- Increased LOD Distance on threshold door.
- Reworked how freezers spawn collectables so floating objects don't remain in regenerated areas
- Vic Tim now usually awakens from nightmares in level 0.
- A-Sync memo must now be collected before activating the threshold.
- Replaced modular object arrays containing superfluous attributes with more optimized single mesh objects.
- The Electrics key can now spawn on any key rack.
- Fixed issue where Electrics Corner exit sections would not spawn exit doors in some cases.
- Loot in cabinet drawers spawn further forward in the drawer so they are more easily recognized.
- Lowered player starting position on spiral stairs when entering the pools to avoid not being able to go back up stairs.
- Level Acid Ambient audio did not trigger in some cases.
- Added bounds to some objects that were lacking them.
This is a pretty big update. New massive level. New collectables, and power-ups.
The beginning of true optimization. And new framework under the hood for so much more.
COMING UP
In the next major updates expect new levels, Equipment, collectables, story beats, entities, and more.
We still have The Hospital, The Suburbs, The city, Caves, and more to come.
Also some exciting new game mechanics and toys coming. I might even let you shoot some stuff.
There's a light at the end of the development tunnel. But we still have a long way to go.
See you in the next one,
_-=[ComAdore]=-_
