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Input & UI Scaling Hotfix

Additions

  • Replaced foot step sound effect and insanity camera sway systems with new combined head bob, step sound, and insanity sway system. 

  • Head Bob and Insanity sway can be toggled independently in Game & UI Settings

  • Added impact and landing camera shake to camera motion controller

  • New music on radios

  • Glitched PA Systems

  • Door knocks

  • Suffering hunger multiple times will now reduce Max Stamina by 1.

  • Suffering exhaustion multiple times may now warp you to another place

  • New ‘Backrooms’ inspired Level 0 environment prop

  • Toilets can now be rested upon

  • Stall Peekers

Tweaks & Fixes

  • Fixed Doll Burn Prompt that wasn’t able to be clicked.

  • Slides will always take you to a different level than you are currently on.

  • Effective stats are now calculated and all effects are applied on new life.

  • Cursor canvas and software cursor script updated for consistent image across resolutions.

  • Radial menu canvas has more consistent scale across all resolutions

  • Changed timing of step detection for better accuracy

  • Countless other little tweaks and fixes that I didn't keep track of

Optimization Efforts

  • Real time lights in early Level 0 areas don’t spawn unless within player visual range. Still working on a lot of new stuff. Stay tuned. _-=[ComAdore]=-_