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v0.0.9854a

This update changes and adds a wide variety of things. As well as improving performance.

New Additions

  • Players can now interact with phonographs in The Hotel to stop or play music.
  • Dumpsters can now be opened. And are affected by sanity level.
  • Support for ultrawide 21:9 aspect ratio has been added to the Graphics Settings menu.
  • Battery and resource auto-reloading can now be disabled in the System > Gameplay menu.
  • A crouch toggle option has been added to the System > Controls menu, and the crouch key can now be rebound.
  • The System > Audio menu now allows individual volume adjustment for Music, Voice, and Sound Effects.
  • Initial volume options for music and sound effects have been added to the Title Screen.
  • Bathroom doors now open in hotel rooms.
  • A new entity variant will now inhabit some of the exterior entrances to The Hotel.
  • Many new sound effects and voice lines have been added.
  • Numerous new objects and environmental assets have been placed throughout various levels.
  • Upper cabinets above countertops can now be opened.
  • A statistics screen will now be displayed before the credits roll.

Tweaks & Fixes

  • Saved games will now correctly load players back into The Hotel if the game was saved there.
  • Phones will still ring when entities are disabled, but they will no longer receive calls from entities.
  • An issue preventing the Phase Emitter from being unequipped has been resolved.
  • Ceiling Tails no longer spawn when entities are disabled.
  • Hotel hall generation has been reworked and optimized for performance and reliability.
  • Volume settings for Music, Voice, and SFX now properly save and load between sessions.
  • Menu shortcut keys will now open their respective menus from any screen, or resume the game if already open.
  • The menu mask has been realigned to prevent UI cutoffs at certain standard resolutions.
  • Audio spawning logic has been improved to prevent one-off sources from triggering when the player is out of listening range.
  • Level intro voice lines can now be interrupted by other voice lines.
  • Generator volume has been further reduced to improve ambient sound balance.
  • The frequency of the moving doors insanity effect has been reduced.
  • Player start positions in alternate versions of Level 0 have been adjusted to prevent spawning beneath the floor.
  • Ceilings in one version of Level 0 that were being disabled incorrectly due to validation issues have been fixed.
  • Legacy physics triggers and colliders used for outdated validations in Level 0 have been removed.
  • Legacy insanity wall insect effects have been replaced with a newer version.
  • Reflection map intensity has been reduced in the Pipes level.
  • Material properties in the Pipes level have been corrected.
  • The rotation script has been made time-dependent rather than frame-dependent.
  • Fixed an issue where the Heart Of Electrics Gateway console was not clearing its screen properly.
  • The background color on the Pools title screen has been corrected.
  • Reduced the flashlight's battery threshold required for automatic reloading upon collecting batteries.
  • Added LOD Optimization to some assets that didn’t have them
  • More on-screen item pop-ups are skippable
  • Corrected some procedural logic that limited the rotation options of some world blocks.
  • Reduced amount of filing cabinets that spawn in records rooms.

More soon,

_-=[ ComAdore ]=-_