This update changes and adds a wide variety of things. As well as improving performance.
New Additions
- Players can now interact with phonographs in The Hotel to stop or play music.
- Dumpsters can now be opened. And are affected by sanity level.
- Support for ultrawide 21:9 aspect ratio has been added to the Graphics Settings menu.
- Battery and resource auto-reloading can now be disabled in the System > Gameplay menu.
- A crouch toggle option has been added to the System > Controls menu, and the crouch key can now be rebound.
- The System > Audio menu now allows individual volume adjustment for Music, Voice, and Sound Effects.
- Initial volume options for music and sound effects have been added to the Title Screen.
- Bathroom doors now open in hotel rooms.
- A new entity variant will now inhabit some of the exterior entrances to The Hotel.
- Many new sound effects and voice lines have been added.
- Numerous new objects and environmental assets have been placed throughout various levels.
- Upper cabinets above countertops can now be opened.
- A statistics screen will now be displayed before the credits roll.
Tweaks & Fixes
- Saved games will now correctly load players back into The Hotel if the game was saved there.
- Phones will still ring when entities are disabled, but they will no longer receive calls from entities.
- An issue preventing the Phase Emitter from being unequipped has been resolved.
- Ceiling Tails no longer spawn when entities are disabled.
- Hotel hall generation has been reworked and optimized for performance and reliability.
- Volume settings for Music, Voice, and SFX now properly save and load between sessions.
- Menu shortcut keys will now open their respective menus from any screen, or resume the game if already open.
- The menu mask has been realigned to prevent UI cutoffs at certain standard resolutions.
- Audio spawning logic has been improved to prevent one-off sources from triggering when the player is out of listening range.
- Level intro voice lines can now be interrupted by other voice lines.
- Generator volume has been further reduced to improve ambient sound balance.
- The frequency of the moving doors insanity effect has been reduced.
- Player start positions in alternate versions of Level 0 have been adjusted to prevent spawning beneath the floor.
- Ceilings in one version of Level 0 that were being disabled incorrectly due to validation issues have been fixed.
- Legacy physics triggers and colliders used for outdated validations in Level 0 have been removed.
- Legacy insanity wall insect effects have been replaced with a newer version.
- Reflection map intensity has been reduced in the Pipes level.
- Material properties in the Pipes level have been corrected.
- The rotation script has been made time-dependent rather than frame-dependent.
- Fixed an issue where the Heart Of Electrics Gateway console was not clearing its screen properly.
- The background color on the Pools title screen has been corrected.
- Reduced the flashlight's battery threshold required for automatic reloading upon collecting batteries.
- Added LOD Optimization to some assets that didn’t have them
- More on-screen item pop-ups are skippable
- Corrected some procedural logic that limited the rotation options of some world blocks.
- Reduced amount of filing cabinets that spawn in records rooms.
More soon,
_-=[ ComAdore ]=-_