Hello, It's been a while!
I've been working on improving this game for a little while, making changes where I can here and there during any free time that I had. Anyway, let's not ramble on too long.
The Mobile Game!
"i love me, i love me not" is now fully playable on both your Android and iOS mobile devices!
Developing for mobile devices came with many many design and gameplay issues, it was quite a learning curve that I'm still learning to navigate. Anyway, with the mobile device, I was also able to add some new functionality to the game I've never been able to explore before, such as achievements, notifications, and vibrations!
The Update
This update brings many changes to the game, so let's go through them:
PLAYER
- slightly increased the player's eyes + animated them.
- added fading footsteps, creating a trail behind the player wherever they walk.
- added different sound effects when walking on the path vs walking on the grass.
- players now resume/spawn in the game wherever they left off (position)
CHARACTERS
- new character, Jorm! Jorm is used to introduce a new player to the game and help guide them around the field.
- added shadows to each character, making them pop a little more!
- added a blinking animation to each character, except Atlas, obviously.
- characters and notes now highlight (white outline) when they're intractable.
UI
- new dialogue design, it's now soft n cloudy and auto-scales with text.
- new input box redesign too, same as dialogue style.
- settings menu redesign, added some more settings, and tabs of information.
- added dark mode setting! makes dialogue and items use dark colours instead of light.
- improved notes, and todolist slide-out animations
- added a new info screen, explaining how to play a task/minigame.
- new font style for interaction prompts, and event logs.
- improved the reward petal scene a little.
ENVIRONMENT
- redesigned Naveen's area. added ambient SFX, fish swimming, and lilypads.
- added flowing/falling leaves particle FX.
- added 2 new foliage types to the grass.
- added some 3D sound effects.
TASKS/MINIGAMES
- improved Aphrodite's minigame. more variation of habits, better animation when adding/breaking habits, and better sound effects.
- improved Neptune's minigame. more variation of thoughts, more possible responses, animated phrase text, and better sound effects,
- improved Jupiter's minigame. added a walkthrough text to help guide the player to create origami in real life, making the player now click and drag a point from one position to the next.
- improved Naveen's journal. adding more prompts.
- improved Atlas' minigame. mostly behind-the-scenes improvements for optiomisation.
- made the "show gratitude" task actually give away the origami item. So, the player can now return to Jupiter and make more and more, gifting origami to everyone in the field!
EXTRA
- changed some characters' dialogue, polishing the message they're trying to teach.
- reworked the save system, allowing it to work with the cloud saves, and hopefully old save files too.
- fixed a lot of typos.
- fixed a lot of bugs.
as always, please share any bugs, thoughts and ideas you may have with me. the best place to reach me is on my discord server. thank you all for playing :)
