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⚔️Illusion LandsPrologue: Defenders of Dune DEVLOG #1⚔️

Today is great day

we start a series of devlogs about the combat👊 system 🦾 in ILLUSION LANDS⚔️ - about new features that we have introduced during development and about reworking old ones. Today I will tell you about the Attribute system. 🌀

The Attribute System enhances weapons 🗡️ by giving them special properties that can help you in combat. At the moment, 4 attributes are implemented - Fire🔥, Poison💉, Ice❄️, Bleeding.🩸

Depending on the attribute you choose, during the battle you can deal «elemental damage»⚡️ to the enemy💀, poison him, or wound him. If the damage from the attribute is dealt successfully, an indicator will appear above the enemy's HP. 🔥

Attributes can be improved⬆️ and upgraded⬆️ . The game has various items related to this system, which you can find during the exploration of locations🗻.

Attribute damage can be either chance damage, if we are talking about regular attacks with a bow or sword🗡️ or guaranteed, if you use various used items - bombs💣, traps and so on.