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Alpha 2.0 Update LIVE!

Alpha 2.0 is now available.

This update includes many small changes but the major ones are listed below:

Arcade

  • Hyperactive Game mode Added

Enemies

  • Enemies now increase their Threat Level in response to the player gaining Levelling Up or time passing in a game.
  • Enemies at higher Threat Levels are much more durable and dangerous than before.
  • Chasing enemies now Accelerate up to a top speed the longer they are left alive preventing Kiting huge clouds of enemies forever.
  • Blobs can no longer be killed with a single Level 1 Bomb and are instead knocked away if they survive the blast.

Loadouts

  • Loadouts consists of 6 Items that can be upgraded as the player levels up.
  • The Loadout Editor screen lets you define how Items are upgraded as you play. The changes are then applied automatically during game play.
  • Only 1 Loadout can be saved at a time.

GRID

  • 3 New Objectives have been added to the GRID.
  • Hyperactive will appear in the GRID.
  • Completing a Node now only unlocks the Nodes on the corresponding sides of the Cube.

For more information on these changes check out the DevBlog here