Alpha 2.0 is now available.
This update includes many small changes but the major ones are listed below:
Arcade
- Hyperactive Game mode Added
Enemies
- Enemies now increase their Threat Level in response to the player gaining Levelling Up or time passing in a game.
- Enemies at higher Threat Levels are much more durable and dangerous than before.
- Chasing enemies now Accelerate up to a top speed the longer they are left alive preventing Kiting huge clouds of enemies forever.
- Blobs can no longer be killed with a single Level 1 Bomb and are instead knocked away if they survive the blast.
Loadouts
- Loadouts consists of 6 Items that can be upgraded as the player levels up.
- The Loadout Editor screen lets you define how Items are upgraded as you play. The changes are then applied automatically during game play.
- Only 1 Loadout can be saved at a time.
GRID
- 3 New Objectives have been added to the GRID.
- Hyperactive will appear in the GRID.
- Completing a Node now only unlocks the Nodes on the corresponding sides of the Cube.
For more information on these changes check out the DevBlog here