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Alpha 3.3 Patch Notes

3.3 brings with it the last Burst Weapon in the form of the Storm Cloud (Better names on a postcard) as well as a Primary weapon balance pass and some changes to the Audio levels.

Primary Weapons

Gauss Rifle
Direct Damage and AoE Damage was a little too high compared to the other primaries. This change also makes the weapon worth overdriving for dealing with the smaller bugs where it wasn't worthwhile before.

  • Damage: 160 / 240 / 304 / 352 / 384 / 480
  • Splash Damage: 80 / 120 / 152 / 176 / 192 / 240

Beam Laser
Having no other utility than just doing damage the Beam Laser was suffering compared to the Machine Gun as they shared the same maximum DPS.

  • DPS: 3.5k / 5.25k / 6.65k / 7.7k / 8.4k / 10.5k

Arc Thrower
The maximum range on the Arc Thrower now benefits from being leveled up with the Overdrive increasing range by 50% over level one.

  • Max Range: 400 / 450 / 490 / 520 / 540 / 600

Plasma Caster
The Plasma Caster was out-performing all other weapons due to it's ability to hit a huge number of enemies with each projectile.

  • DPS: 450 / 675 / 855 / 990 / 1080 / 1350
  • Burn DPS: 250 / 375 / 475 / 550 / 600 / 750
  • Max Burn Stacks: 10
  • Burn Duration: 0.5s
  • All Burn stacks now refresh on application of a new stack.
  • Burn stacks cannot be applied faster than 5 every 2 seconds.
  • Direct Damage now scales to mimic the intensity of the flames. More damage is done where the flame is brightest and almost no damage is done where it's darkest.

Burst Attacks

Storm Cloud
The Storm Cloud rains lightning bolts upon nearby enemies starting with those that have lots of health and hitting up to 3 targets.

  • Adrenaline Cost: 180/s
  • Damage: 1000 / 1500 / 1900 / 2200 / 2400 / 3000
  • Rate of Fire: 0.1-0.3s
  • Max Targets: 3

Audio

I went through all of the audio and tried to balance everything a little better as well as add spatialization and attenuation to a bunch of sounds that were missing it. Music shouldn't clip and voices should be easier to hear. Be aware your volume settings might need to be changed after this patch.

  • Balanced volume multipliers accross all sound cues.