Dear investigators, we have completed the update for version 1.0.4. The specific updates are as follows:
●Character Growth System:
○Different endings of all scenarios will provide corresponding experience points, which will be given to the investigator character used in this session.
○When the experience points reach the upgrade condition, the investigator will gain new abilities:
■Attribute Points: These can be freely allocated to health, sanity, and the four basic attributes, allowing you to customize the investigator's abilities.
■Talents: We have reset the talent rules. Now each investigator can have up to 5 talents and carry a maximum of 3 into a scenario.
■Passive Skills: Each investigator will have 2 sets of brand new passive skills and can activate 1 skill from each set. These skills can compensate for the investigator's weaknesses or enhance their strengths, creating a new gameplay style.
■Cards: Each investigator will have new cards. Check out their strength after the update and give us your feedback!
All of the above content can be freely configured and adjusted before each game session. With the same investigator character, you can play in your own style!
As the growth system is updated, we will convert and distribute corresponding experience points based on the achievements that existing players have already accomplished, allowing everyone to quickly experience the new content.
●"Residences of Karma" Script:
○Added a random level where you will face a new boss called "Desire's Bondage".
○Added an "Elevator Room" section before the final level, where investigators can recover and have more advantageous options such as duplicating/deleting cards, obtaining advanced cards or treasures.
●"Night of the Mysteries" Script:
○Added "Zombie Tide Escape" mode: When the Chester's bell rings, the mansion may be attacked by a zombie tide. You need to escape while completing your secret mission, cooperate with like-minded allies, and beware of suspicious teammates. Remember, the longer you stay in this mansion, the more likely you will be transformed into a member of the zombie tide!
○Fixed the issue where the "Invisibility Cloak" could be actively used.
○Fixed the incorrect judgment of the "Invisibility Cloak", it now requires that there are no enemies in your area to trigger the effect.
○Fixed the inconsistency issue with the "Spirit Blade" equipment and its derived cards.
○Fixed the issue where using the "Hypnosis Device" would cause investigators to continuously suffer injuries leading to death when moving at least two squares in a burning room.
○Fixed the issue where the regular skill of the alien (reduce 1 action point cost for the first spell card) would show as available. This issue would cause the game to crash under specific circumstances.
●Fix the issue of the model of the scientific expedition team members in the script "North of the North Pole" being able to pass through walls and see through them.
●Fix an issue that causes the hand cards to disappear and have invisible hand cards.